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GeForce GTX 460 vs Radeon R7 260X

Intro

The GeForce GTX 460 has a core clock speed of 675 MHz and a GDDR5 memory speed of 900 MHz. It also features a 192-bit memory bus, and uses a 40 nm design. It is comprised of 336 SPUs, 56 TAUs, and 24 Raster Operation Units.

Compare that to the Radeon R7 260X, which comes with GPU clock speed of 1100 MHz, and 2048 MB of GDDR5 memory set to run at 1625 MHz through a 128-bit bus. It also is comprised of 896 Stream Processors, 56 Texture Address Units, and 16 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R7 260X 4381 points
GeForce GTX 460 2557 points
Difference: 1824 (71%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R7 260X 115 Watts
GeForce GTX 460 150 Watts
Difference: 35 Watts (30%)

Memory Bandwidth

In theory, the Radeon R7 260X should be a small bit faster than the GeForce GTX 460 overall. (explain)

Radeon R7 260X 104000 MB/sec
GeForce GTX 460 86400 MB/sec
Difference: 17600 (20%)

Texel Rate

The Radeon R7 260X is a lot (approximately 63%) better at anisotropic filtering than the GeForce GTX 460. (explain)

Radeon R7 260X 61600 Mtexels/sec
GeForce GTX 460 37800 Mtexels/sec
Difference: 23800 (63%)

Pixel Rate

If running with lots of anti-aliasing is important to you, then the Radeon R7 260X is the winner, though not by far. (explain)

Radeon R7 260X 17600 Mpixels/sec
GeForce GTX 460 16200 Mpixels/sec
Difference: 1400 (9%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 460

Amazon.com

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Radeon R7 260X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 460 Radeon R7 260X
Manufacturer nVidia AMD
Year July 2010 October 2013
Code Name GF104 Bonaire XTX
Memory 768 MB 2048 MB
Core Speed 675 MHz 1100 MHz
Memory Speed 3600 MHz 6500 MHz
Power (Max TDP) 150 watts 115 watts
Bandwidth 86400 MB/sec 104000 MB/sec
Texel Rate 37800 Mtexels/sec 61600 Mtexels/sec
Pixel Rate 16200 Mpixels/sec 17600 Mpixels/sec
Unified Shaders 336 896
Texture Mapping Units 56 56
Render Output Units 24 16
Bus Type GDDR5 GDDR5
Bus Width 192-bit 128-bit
Fab Process 40 nm 28 nm
Transistors 1950 million 2080 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.2
OpenGL Version OpenGL 4.1 OpenGL 4.3

Memory Bandwidth: Bandwidth is the largest amount of data (in units of megabytes per second) that can be moved past the external memory interface in a second. It is worked out by multiplying the card's bus width by the speed of its memory. In the case of DDR type memory, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This figure is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly record to its local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GTX 460

Amazon.com

Check prices at:

Radeon R7 260X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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