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Radeon HD 4850 X2 512MB vs Radeon R7 250X

Intro

The Radeon HD 4850 X2 512MB features a GPU clock speed of 625 MHz, and the 512 MB of GDDR3 memory is set to run at 993 MHz through a 256-bit bus. It also features 800(160x5) SPUs, 40 Texture Address Units, and 16 ROPs.

Compare that to the Radeon R7 250X, which comes with GPU clock speed of 1000 MHz, and 1024 MB of GDDR5 RAM set to run at 1125 MHz through a 128-bit bus. It also features 640 SPUs, 40 TAUs, and 16 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R7 250X 95 Watts
Radeon HD 4850 X2 512MB 250 Watts
Difference: 155 Watts (163%)

Memory Bandwidth

Theoretically speaking, the Radeon HD 4850 X2 512MB is 77% faster than the Radeon R7 250X in general, because of its greater data rate. (explain)

Radeon HD 4850 X2 512MB 127104 MB/sec
Radeon R7 250X 72000 MB/sec
Difference: 55104 (77%)

Texel Rate

The Radeon HD 4850 X2 512MB is quite a bit (more or less 25%) faster with regards to anisotropic filtering than the Radeon R7 250X. (explain)

Radeon HD 4850 X2 512MB 50000 Mtexels/sec
Radeon R7 250X 40000 Mtexels/sec
Difference: 10000 (25%)

Pixel Rate

The Radeon HD 4850 X2 512MB is a lot (approximately 25%) more effective at anti-aliasing than the Radeon R7 250X, and also should be able to handle higher screen resolutions better. (explain)

Radeon HD 4850 X2 512MB 20000 Mpixels/sec
Radeon R7 250X 16000 Mpixels/sec
Difference: 4000 (25%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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Radeon HD 4850 X2 512MB

Amazon.com

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Radeon R7 250X

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Radeon HD 4850 X2 512MB Radeon R7 250X
Manufacturer AMD AMD
Year Nov 7, 2008 February 2014
Code Name R700 Cape Verde XT
Memory 512 MB (x2) 1024 MB
Core Speed 625 MHz (x2) 1000 MHz
Memory Speed 1986 MHz (x2) 4500 MHz
Power (Max TDP) 250 watts 95 watts
Bandwidth 127104 MB/sec 72000 MB/sec
Texel Rate 50000 Mtexels/sec 40000 Mtexels/sec
Pixel Rate 20000 Mpixels/sec 16000 Mpixels/sec
Unified Shaders 800(160x5) (x2) 640
Texture Mapping Units 40 (x2) 40
Render Output Units 16 (x2) 16
Bus Type GDDR3 GDDR5
Bus Width 256-bit (x2) 128-bit
Fab Process 55 nm 28 nm
Transistors 956 million 1500 million
Bus PCIe 2.0 x16 (PCIe bridge) PCIe 3.0 x16
DirectX Version DirectX 10.1 DirectX 11.2
OpenGL Version OpenGL 3.0 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the maximum amount of data (measured in MB per second) that can be transported over the external memory interface in one second. It is calculated by multiplying the bus width by the speed of its memory. In the case of DDR type RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This is worked out by multiplying the total number of texture units by the core speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly record to its local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the number of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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Radeon HD 4850 X2 512MB

Amazon.com

Check prices at:

Radeon R7 250X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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