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GeForce 9800 GX2 vs Radeon R7 250X

Intro

The GeForce 9800 GX2 comes with a clock speed of 600 MHz and a GDDR3 memory speed of 1000 MHz. It also uses a 256-bit bus, and uses a 65 nm design. It is comprised of 128 SPUs, 64 Texture Address Units, and 16 ROPs.

Compare those specs to the Radeon R7 250X, which makes use of a 28 nm design. AMD has set the core speed at 1000 MHz. The GDDR5 RAM works at a speed of 1125 MHz on this model. It features 640 SPUs along with 40 Texture Address Units and 16 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R7 250X 95 Watts
GeForce 9800 GX2 197 Watts
Difference: 102 Watts (107%)

Memory Bandwidth

Theoretically speaking, the GeForce 9800 GX2 will be 78% faster than the Radeon R7 250X overall, because of its greater data rate. (explain)

GeForce 9800 GX2 128000 MB/sec
Radeon R7 250X 72000 MB/sec
Difference: 56000 (78%)

Texel Rate

The GeForce 9800 GX2 should be much (more or less 92%) more effective at texture filtering than the Radeon R7 250X. (explain)

GeForce 9800 GX2 76800 Mtexels/sec
Radeon R7 250X 40000 Mtexels/sec
Difference: 36800 (92%)

Pixel Rate

If running with lots of anti-aliasing is important to you, then the GeForce 9800 GX2 is the winner, though not by far. (explain)

GeForce 9800 GX2 19200 Mpixels/sec
Radeon R7 250X 16000 Mpixels/sec
Difference: 3200 (20%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce 9800 GX2

Amazon.com

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Radeon R7 250X

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 9800 GX2 Radeon R7 250X
Manufacturer nVidia AMD
Year Mar 2008 February 2014
Code Name G92 Cape Verde XT
Memory 512 MB (x2) 1024 MB
Core Speed 600 MHz (x2) 1000 MHz
Memory Speed 2000 MHz (x2) 4500 MHz
Power (Max TDP) 197 watts 95 watts
Bandwidth 128000 MB/sec 72000 MB/sec
Texel Rate 76800 Mtexels/sec 40000 Mtexels/sec
Pixel Rate 19200 Mpixels/sec 16000 Mpixels/sec
Unified Shaders 128 (x2) 640
Texture Mapping Units 64 (x2) 40
Render Output Units 16 (x2) 16
Bus Type GDDR3 GDDR5
Bus Width 256-bit (x2) 128-bit
Fab Process 65 nm 28 nm
Transistors 754 million 1500 million
Bus PCIe x16 2.0 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 11.2
OpenGL Version OpenGL 3.0 OpenGL 4.3

Memory Bandwidth: Bandwidth is the max amount of information (measured in megabytes per second) that can be transported across the external memory interface in a second. It is worked out by multiplying the bus width by the speed of its memory. If the card has DDR RAM, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This number is calculated by multiplying the total number of texture units by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly write to the local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the number of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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GeForce 9800 GX2

Amazon.com

Check prices at:

Radeon R7 250X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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