Compare any two graphics cards:
GeForce 9600 GSO 512MB vs Radeon R7 250X
IntroThe GeForce 9600 GSO 512MB uses a 65/55 nm design. nVidia has set the core speed at 650 MHz. The GDDR3 memory runs at a speed of 900 MHz on this card. It features 96 SPUs as well as 48 Texture Address Units and 16 Rasterization Operator Units.Compare that to the Radeon R7 250X, which features a core clock frequency of 1000 MHz and a GDDR5 memory speed of 1125 MHz. It also uses a 128-bit bus, and makes use of a 28 nm design. It is comprised of 640 SPUs, 40 Texture Address Units, and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the Radeon R7 250X should be 25% faster than the GeForce 9600 GSO 512MB in general, because of its greater bandwidth. (explain)
Texel RateThe Radeon R7 250X is much (about 28%) faster with regards to AF than the GeForce 9600 GSO 512MB. (explain)
Pixel RateIf running with a high resolution is important to you, then the Radeon R7 250X is a better choice, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of data (counted in MB per second) that can be transported across the external memory interface in a second. It is worked out by multiplying the bus width by the speed of its memory. If it uses DDR type memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly record to the local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
|
Comments
Be the first to leave a comment!