Compare any two graphics cards:
VS

GeForce 8800 GTS (G80) 640MB vs Radeon R7 250X

Intro

The GeForce 8800 GTS (G80) 640MB has a GPU core speed of 513 MHz, and the 640 MB of GDDR3 memory runs at 792 MHz through a 320-bit bus. It also is comprised of 96 SPUs, 48 Texture Address Units, and 20 Raster Operation Units.

Compare all of that to the Radeon R7 250X, which features a GPU core clock speed of 1000 MHz, and 1024 MB of GDDR5 memory running at 1125 MHz through a 128-bit bus. It also is comprised of 640 Stream Processors, 40 Texture Address Units, and 16 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R7 250X 95 Watts
GeForce 8800 GTS (G80) 640MB 143 Watts
Difference: 48 Watts (51%)

Memory Bandwidth

As far as performance goes, the Radeon R7 250X should theoretically be a small bit better than the GeForce 8800 GTS (G80) 640MB in general. (explain)

Radeon R7 250X 72000 MB/sec
GeForce 8800 GTS (G80) 640MB 63360 MB/sec
Difference: 8640 (14%)

Texel Rate

The Radeon R7 250X should be a lot (more or less 62%) better at texture filtering than the GeForce 8800 GTS (G80) 640MB. (explain)

Radeon R7 250X 40000 Mtexels/sec
GeForce 8800 GTS (G80) 640MB 24624 Mtexels/sec
Difference: 15376 (62%)

Pixel Rate

The Radeon R7 250X is quite a bit (more or less 56%) better at anti-aliasing than the GeForce 8800 GTS (G80) 640MB, and able to handle higher screen resolutions more effectively. (explain)

Radeon R7 250X 16000 Mpixels/sec
GeForce 8800 GTS (G80) 640MB 10260 Mpixels/sec
Difference: 5740 (56%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce 8800 GTS (G80) 640MB

Amazon.com

Check prices at:

Radeon R7 250X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce 8800 GTS (G80) 640MB Radeon R7 250X
Manufacturer nVidia AMD
Year Nov 2006 (640) February 2014
Code Name G80 Cape Verde XT
Memory 640 MB 1024 MB
Core Speed 513 MHz 1000 MHz
Memory Speed 1584 MHz 4500 MHz
Power (Max TDP) 143 watts 95 watts
Bandwidth 63360 MB/sec 72000 MB/sec
Texel Rate 24624 Mtexels/sec 40000 Mtexels/sec
Pixel Rate 10260 Mpixels/sec 16000 Mpixels/sec
Unified Shaders 96 640
Texture Mapping Units 48 40
Render Output Units 20 16
Bus Type GDDR3 GDDR5
Bus Width 320-bit 128-bit
Fab Process 90 nm 28 nm
Transistors 681 million 1500 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 11.2
OpenGL Version OpenGL 3.0 OpenGL 4.3

Memory Bandwidth: Bandwidth is the max amount of information (counted in megabytes per second) that can be transferred past the external memory interface in a second. It's calculated by multiplying the bus width by the speed of its memory. If it uses DDR type RAM, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This number is calculated by multiplying the total texture units by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly write to its local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

Hide Prices

GeForce 8800 GTS (G80) 640MB

Amazon.com

Check prices at:

Radeon R7 250X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield