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Radeon R7 250X vs Radeon R7 250X 2GB

Intro

The Radeon R7 250X comes with clock speeds of 1000 MHz on the GPU, and 1125 MHz on the 1024 MB of GDDR5 memory. It features 640 SPUs as well as 40 Texture Address Units and 16 Rasterization Operator Units.

Compare all of that to the Radeon R7 250X 2GB, which features GPU core speed of 1000 MHz, and 2048 MB of GDDR5 RAM set to run at 1125 MHz through a 128-bit bus. It also is comprised of 640 Stream Processors, 40 TAUs, and 16 Raster Operation Units.

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Power Usage and Theoretical Benchmarks

Both cards have the same power consumption.

Memory Bandwidth

Both cards have the exact same bandwidth, so theoretically they should perform exactly the same. (explain)

Texel Rate

Both cards have exactly the same texel fill rate, so in theory they should be equally good at at AF. (explain)

Pixel Rate

Both cards have the exact same pixel fill rate, so theoretically they should be equally good at at full screen anti-aliasing, and be able to handle the same screen resolutions. (explain)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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Radeon R7 250X

Amazon.com

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Radeon R7 250X 2GB

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Radeon R7 250X Radeon R7 250X 2GB
Manufacturer AMD AMD
Year February 2014 February 2014
Code Name Cape Verde XT Cape Verde XT
Memory 1024 MB 2048 MB
Core Speed 1000 MHz 1000 MHz
Memory Speed 4500 MHz 4500 MHz
Power (Max TDP) 95 watts 95 watts
Bandwidth 72000 MB/sec 72000 MB/sec
Texel Rate 40000 Mtexels/sec 40000 Mtexels/sec
Pixel Rate 16000 Mpixels/sec 16000 Mpixels/sec
Unified Shaders 640 640
Texture Mapping Units 40 40
Render Output Units 16 16
Bus Type GDDR5 GDDR5
Bus Width 128-bit 128-bit
Fab Process 28 nm 28 nm
Transistors 1500 million 1500 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.2 DirectX 11.2
OpenGL Version OpenGL 4.3 OpenGL 4.3

Memory Bandwidth: Bandwidth is the max amount of data (measured in megabytes per second) that can be transferred past the external memory interface within a second. The number is calculated by multiplying the card's interface width by its memory speed. If the card has DDR memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This figure is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the most pixels the graphics card could possibly write to the local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

Hide Prices

Radeon R7 250X

Amazon.com

Check prices at:

Radeon R7 250X 2GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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