Compare any two graphics cards:
GeForce GTS 250 512MB vs Radeon R7 250X 2GB
IntroThe GeForce GTS 250 512MB makes use of a 65/55 nm design. nVidia has set the core speed at 738 MHz. The GDDR3 RAM is set to run at a speed of 1100 MHz on this model. It features 128 SPUs along with 64 TAUs and 16 Rasterization Operator Units.Compare all of that to the Radeon R7 250X 2GB, which uses a 28 nm design. AMD has set the core frequency at 1000 MHz. The GDDR5 memory works at a speed of 1125 MHz on this model. It features 640 SPUs along with 40 Texture Address Units and 16 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the Radeon R7 250X 2GB will be 2% faster than the GeForce GTS 250 512MB in general, because of its higher data rate. (explain)
Texel RateThe GeForce GTS 250 512MB is a small bit (about 18%) faster with regards to AF than the Radeon R7 250X 2GB. (explain)
Pixel RateIf using a high screen resolution is important to you, then the Radeon R7 250X 2GB is the winner, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (in units of MB per second) that can be transported past the external memory interface in one second. It is calculated by multiplying the bus width by its memory clock speed. If the card has DDR type RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This figure is calculated by multiplying the total amount of texture units by the core speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly record to the local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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