Compare any two graphics cards:
VS

GeForce 8800 GTS (G80) 640MB vs Radeon R7 250X 2GB

Intro

The GeForce 8800 GTS (G80) 640MB comes with a core clock frequency of 513 MHz and a GDDR3 memory frequency of 792 MHz. It also features a 320-bit memory bus, and uses a 90 nm design. It is comprised of 96 SPUs, 48 Texture Address Units, and 20 ROPs.

Compare all that to the Radeon R7 250X 2GB, which makes use of a 28 nm design. AMD has set the core speed at 1000 MHz. The GDDR5 RAM works at a speed of 1125 MHz on this specific model. It features 640 SPUs as well as 40 TAUs and 16 Rasterization Operator Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R7 250X 2GB 95 Watts
GeForce 8800 GTS (G80) 640MB 143 Watts
Difference: 48 Watts (51%)

Memory Bandwidth

Theoretically, the Radeon R7 250X 2GB should be a small bit faster than the GeForce 8800 GTS (G80) 640MB overall. (explain)

Radeon R7 250X 2GB 72000 MB/sec
GeForce 8800 GTS (G80) 640MB 63360 MB/sec
Difference: 8640 (14%)

Texel Rate

The Radeon R7 250X 2GB will be much (approximately 62%) better at AF than the GeForce 8800 GTS (G80) 640MB. (explain)

Radeon R7 250X 2GB 40000 Mtexels/sec
GeForce 8800 GTS (G80) 640MB 24624 Mtexels/sec
Difference: 15376 (62%)

Pixel Rate

The Radeon R7 250X 2GB will be quite a bit (approximately 56%) better at full screen anti-aliasing than the GeForce 8800 GTS (G80) 640MB, and also will be capable of handling higher resolutions without slowing down too much. (explain)

Radeon R7 250X 2GB 16000 Mpixels/sec
GeForce 8800 GTS (G80) 640MB 10260 Mpixels/sec
Difference: 5740 (56%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce 8800 GTS (G80) 640MB

Amazon.com

Check prices at:

Radeon R7 250X 2GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce 8800 GTS (G80) 640MB Radeon R7 250X 2GB
Manufacturer nVidia AMD
Year Nov 2006 (640) February 2014
Code Name G80 Cape Verde XT
Memory 640 MB 2048 MB
Core Speed 513 MHz 1000 MHz
Memory Speed 1584 MHz 4500 MHz
Power (Max TDP) 143 watts 95 watts
Bandwidth 63360 MB/sec 72000 MB/sec
Texel Rate 24624 Mtexels/sec 40000 Mtexels/sec
Pixel Rate 10260 Mpixels/sec 16000 Mpixels/sec
Unified Shaders 96 640
Texture Mapping Units 48 40
Render Output Units 20 16
Bus Type GDDR3 GDDR5
Bus Width 320-bit 128-bit
Fab Process 90 nm 28 nm
Transistors 681 million 1500 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 11.2
OpenGL Version OpenGL 3.0 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the largest amount of information (measured in megabytes per second) that can be transferred past the external memory interface in a second. The number is calculated by multiplying the bus width by the speed of its memory. In the case of DDR memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This number is calculated by multiplying the total texture units by the core speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly record to the local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

Hide Prices

GeForce 8800 GTS (G80) 640MB

Amazon.com

Check prices at:

Radeon R7 250X 2GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield