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GeForce GTX 460 vs GeForce GTX 750

Intro

The GeForce GTX 460 comes with clock speeds of 675 MHz on the GPU, and 900 MHz on the 768 MB of GDDR5 memory. It features 336 SPUs as well as 56 Texture Address Units and 24 Rasterization Operator Units.

Compare those specifications to the GeForce GTX 750, which comes with GPU core speed of 1020 MHz, and 1024 MB of GDDR5 memory running at 1250 MHz through a 128-bit bus. It also features 512 SPUs, 32 TAUs, and 16 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 750 3958 points
GeForce GTX 460 2557 points
Difference: 1401 (55%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 750 55 Watts
GeForce GTX 460 150 Watts
Difference: 95 Watts (173%)

Memory Bandwidth

As far as performance goes, the GeForce GTX 460 should in theory be just a bit superior to the GeForce GTX 750 overall. (explain)

GeForce GTX 460 86400 MB/sec
GeForce GTX 750 80000 MB/sec
Difference: 6400 (8%)

Texel Rate

The GeForce GTX 460 is just a bit (more or less 16%) better at texture filtering than the GeForce GTX 750. (explain)

GeForce GTX 460 37800 Mtexels/sec
GeForce GTX 750 32640 Mtexels/sec
Difference: 5160 (16%)

Pixel Rate

The GeForce GTX 750 will be just a bit (approximately 1%) faster with regards to anti-aliasing than the GeForce GTX 460, and also should be able to handle higher screen resolutions better. (explain)

GeForce GTX 750 16320 Mpixels/sec
GeForce GTX 460 16200 Mpixels/sec
Difference: 120 (1%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 460

Amazon.com

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GeForce GTX 750

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 460 GeForce GTX 750
Manufacturer nVidia nVidia
Year July 2010 February 2014
Code Name GF104 GM107
Memory 768 MB 1024 MB
Core Speed 675 MHz 1020 MHz
Memory Speed 3600 MHz 5000 MHz
Power (Max TDP) 150 watts 55 watts
Bandwidth 86400 MB/sec 80000 MB/sec
Texel Rate 37800 Mtexels/sec 32640 Mtexels/sec
Pixel Rate 16200 Mpixels/sec 16320 Mpixels/sec
Unified Shaders 336 512
Texture Mapping Units 56 32
Render Output Units 24 16
Bus Type GDDR5 GDDR5
Bus Width 192-bit 128-bit
Fab Process 40 nm 28 nm
Transistors 1950 million 1870 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.0
OpenGL Version OpenGL 4.1 OpenGL 4.4

Memory Bandwidth: Bandwidth is the largest amount of information (in units of MB per second) that can be transferred over the external memory interface within a second. The number is calculated by multiplying the card's bus width by the speed of its memory. In the case of DDR type memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly record to the local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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GeForce GTX 460

Amazon.com

Check prices at:

GeForce GTX 750

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

One Response to “GeForce GTX 460 vs GeForce GTX 750”
NebuJlN says:

These Theoretical Benchmarks sorta stink, in 3D Performance the GTX 750 2GB is almost 30% faster than the GTX 460.

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