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GeForce 9800 GX2 vs GeForce GTX 750

Intro

The GeForce 9800 GX2 comes with a GPU clock speed of 600 MHz, and the 512 MB of GDDR3 memory runs at 1000 MHz through a 256-bit bus. It also features 128 SPUs, 64 Texture Address Units, and 16 ROPs.

Compare those specs to the GeForce GTX 750, which features GPU core speed of 1020 MHz, and 1024 MB of GDDR5 memory set to run at 1250 MHz through a 128-bit bus. It also features 512 SPUs, 32 Texture Address Units, and 16 ROPs.

Display Graphs

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 750 55 Watts
GeForce 9800 GX2 197 Watts
Difference: 142 Watts (258%)

Memory Bandwidth

The GeForce 9800 GX2 should in theory be a lot faster than the GeForce GTX 750 in general. (explain)

GeForce 9800 GX2 128000 MB/sec
GeForce GTX 750 80000 MB/sec
Difference: 48000 (60%)

Texel Rate

The GeForce 9800 GX2 will be much (more or less 135%) better at AF than the GeForce GTX 750. (explain)

GeForce 9800 GX2 76800 Mtexels/sec
GeForce GTX 750 32640 Mtexels/sec
Difference: 44160 (135%)

Pixel Rate

The GeForce 9800 GX2 should be a little bit (approximately 18%) better at FSAA than the GeForce GTX 750, and will be capable of handling higher screen resolutions while still performing well. (explain)

GeForce 9800 GX2 19200 Mpixels/sec
GeForce GTX 750 16320 Mpixels/sec
Difference: 2880 (18%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce 9800 GX2

Amazon.com

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GeForce GTX 750

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 9800 GX2 GeForce GTX 750
Manufacturer nVidia nVidia
Year Mar 2008 February 2014
Code Name G92 GM107
Memory 512 MB (x2) 1024 MB
Core Speed 600 MHz (x2) 1020 MHz
Memory Speed 2000 MHz (x2) 5000 MHz
Power (Max TDP) 197 watts 55 watts
Bandwidth 128000 MB/sec 80000 MB/sec
Texel Rate 76800 Mtexels/sec 32640 Mtexels/sec
Pixel Rate 19200 Mpixels/sec 16320 Mpixels/sec
Unified Shaders 128 (x2) 512
Texture Mapping Units 64 (x2) 32
Render Output Units 16 (x2) 16
Bus Type GDDR3 GDDR5
Bus Width 256-bit (x2) 128-bit
Fab Process 65 nm 28 nm
Transistors 754 million 1870 million
Bus PCIe x16 2.0 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 11.0
OpenGL Version OpenGL 3.0 OpenGL 4.4

Memory Bandwidth: Memory bandwidth is the maximum amount of data (counted in megabytes per second) that can be moved past the external memory interface in a second. It is calculated by multiplying the bus width by its memory clock speed. If the card has DDR memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This figure is calculated by multiplying the total number of texture units by the core speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly record to the local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce 9800 GX2

Amazon.com

Check prices at:

GeForce GTX 750

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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