Compare any two graphics cards:
GeForce 9800 GTX+ vs GeForce GTX 750
IntroThe GeForce 9800 GTX+ features a GPU core speed of 738 MHz, and the 512 MB of GDDR3 RAM runs at 1100 MHz through a 256-bit bus. It also is comprised of 128 SPUs, 64 TAUs, and 16 Raster Operation Units.Compare all that to the GeForce GTX 750, which has a clock frequency of 1020 MHz and a GDDR5 memory speed of 1250 MHz. It also makes use of a 128-bit bus, and makes use of a 28 nm design. It features 512 SPUs, 32 TAUs, and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce GTX 750 should perform just a bit faster than the GeForce 9800 GTX+ in general. (explain)
Texel RateThe GeForce 9800 GTX+ is quite a bit (more or less 45%) better at texture filtering than the GeForce GTX 750. (explain)
Pixel RateThe GeForce GTX 750 should be a lot (about 38%) better at AA than the GeForce 9800 GTX+, and also capable of handling higher screen resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (in units of megabytes per second) that can be transported across the external memory interface in a second. The number is worked out by multiplying the interface width by the speed of its memory. If the card has DDR RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This number is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly write to the local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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