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GeForce GTX 650 vs GeForce GTX 750 Ti

Intro

The GeForce GTX 650 has clock speeds of 1058 MHz on the GPU, and 1250 MHz on the 1024 MB of GDDR5 RAM. It features 384 SPUs as well as 32 Texture Address Units and 16 ROPs.

Compare all of that to the GeForce GTX 750 Ti, which makes use of a 28 nm design. nVidia has set the core speed at 1020 MHz. The GDDR5 RAM works at a frequency of 1350 MHz on this particular model. It features 640 SPUs as well as 40 TAUs and 16 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 750 Ti 4562 points
GeForce GTX 650 2263 points
Difference: 2299 (102%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 750 Ti 60 Watts
GeForce GTX 650 64 Watts
Difference: 4 Watts (7%)

Memory Bandwidth

As far as performance goes, the GeForce GTX 750 Ti should in theory be a little bit better than the GeForce GTX 650 overall. (explain)

GeForce GTX 750 Ti 86400 MB/sec
GeForce GTX 650 80000 MB/sec
Difference: 6400 (8%)

Texel Rate

The GeForce GTX 750 Ti should be quite a bit (more or less 21%) faster with regards to texture filtering than the GeForce GTX 650. (explain)

GeForce GTX 750 Ti 40800 Mtexels/sec
GeForce GTX 650 33856 Mtexels/sec
Difference: 6944 (21%)

Pixel Rate

The GeForce GTX 650 will be a little bit (approximately 4%) better at FSAA than the GeForce GTX 750 Ti, and also will be able to handle higher resolutions without slowing down too much. (explain)

GeForce GTX 650 16928 Mpixels/sec
GeForce GTX 750 Ti 16320 Mpixels/sec
Difference: 608 (4%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 650

Amazon.com

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GeForce GTX 750 Ti

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 650 GeForce GTX 750 Ti
Manufacturer nVidia nVidia
Year September 2012 February 2014
Code Name GK107 GM107
Memory 1024 MB 2048 MB
Core Speed 1058 MHz 1020 MHz
Memory Speed 5000 MHz 5400 MHz
Power (Max TDP) 64 watts 60 watts
Bandwidth 80000 MB/sec 86400 MB/sec
Texel Rate 33856 Mtexels/sec 40800 Mtexels/sec
Pixel Rate 16928 Mpixels/sec 16320 Mpixels/sec
Unified Shaders 384 640
Texture Mapping Units 32 40
Render Output Units 16 16
Bus Type GDDR5 GDDR5
Bus Width 128-bit 128-bit
Fab Process 28 nm 28 nm
Transistors 1300 million 1870 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 11.0
OpenGL Version OpenGL 4.3 OpenGL 4.4

Memory Bandwidth: Memory bandwidth is the largest amount of data (in units of megabytes per second) that can be transferred across the external memory interface in a second. It's worked out by multiplying the card's bus width by the speed of its memory. If it uses DDR RAM, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This figure is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the most pixels the video card can possibly record to the local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce GTX 650

Amazon.com

Check prices at:

GeForce GTX 750 Ti

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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