Compare any two graphics cards:
VS

GeForce GTX Titan Black vs Geforce GTX 690

Intro

The GeForce GTX Titan Black makes use of a 28 nm design. nVidia has clocked the core frequency at 889 MHz. The GDDR5 RAM runs at a speed of 1750 MHz on this particular model. It features 2880 SPUs along with 240 TAUs and 48 ROPs.

Compare those specifications to the Geforce GTX 690, which comes with a clock frequency of 915 MHz and a GDDR5 memory frequency of 1502 MHz. It also makes use of a 256-bit bus, and makes use of a 28 nm design. It features 1536 SPUs, 128 TAUs, and 32 ROPs.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Geforce GTX 690 13111 points
GeForce GTX Titan Black 11666 points
Difference: 1445 (12%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX Titan Black 250 Watts
Geforce GTX 690 300 Watts
Difference: 50 Watts (20%)

Memory Bandwidth

In theory, the Geforce GTX 690 will be 14% quicker than the GeForce GTX Titan Black overall, because of its greater data rate. (explain)

Geforce GTX 690 384512 MB/sec
GeForce GTX Titan Black 336000 MB/sec
Difference: 48512 (14%)

Texel Rate

The Geforce GTX 690 is a bit (more or less 10%) better at anisotropic filtering than the GeForce GTX Titan Black. (explain)

Geforce GTX 690 234240 Mtexels/sec
GeForce GTX Titan Black 213360 Mtexels/sec
Difference: 20880 (10%)

Pixel Rate

If using lots of anti-aliasing is important to you, then the Geforce GTX 690 is superior to the GeForce GTX Titan Black, by a large margin. (explain)

Geforce GTX 690 58560 Mpixels/sec
GeForce GTX Titan Black 42672 Mpixels/sec
Difference: 15888 (37%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

Display Prices

Hide Prices

GeForce GTX Titan Black

Amazon.com

Check prices at:

Geforce GTX 690

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX Titan Black Geforce GTX 690
Manufacturer nVidia nVidia
Year February 2014 April 2012
Code Name GK110-430 GK104
Memory 6144 MB 2048 MB (x2)
Core Speed 889 MHz 915 MHz (x2)
Memory Speed 7000 MHz 6008 MHz (x2)
Power (Max TDP) 250 watts 300 watts
Bandwidth 336000 MB/sec 384512 MB/sec
Texel Rate 213360 Mtexels/sec 234240 Mtexels/sec
Pixel Rate 42672 Mpixels/sec 58560 Mpixels/sec
Unified Shaders 2880 1536 (x2)
Texture Mapping Units 240 128 (x2)
Render Output Units 48 32 (x2)
Bus Type GDDR5 GDDR5
Bus Width 384-bit 256-bit (x2)
Fab Process 28 nm 28 nm
Transistors 7080 million 3540 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 11.0
OpenGL Version OpenGL 4.4 OpenGL 4.2

Memory Bandwidth: Bandwidth is the max amount of information (counted in megabytes per second) that can be moved past the external memory interface in one second. The number is worked out by multiplying the card's interface width by its memory clock speed. If the card has DDR RAM, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This figure is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the most pixels the video card could possibly record to its local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

Hide Prices

GeForce GTX Titan Black

Amazon.com

Check prices at:

Geforce GTX 690

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield