Compare any two graphics cards:
Radeon HD 7950 3GB vs Radeon R9 280
IntroThe Radeon HD 7950 3GB comes with a GPU clock speed of 800 MHz, and the 3072 MB of GDDR5 RAM runs at 1250 MHz through a 384-bit bus. It also is comprised of 1792 SPUs, 112 Texture Address Units, and 32 ROPs.Compare all of that to the Radeon R9 280, which has GPU clock speed of 933 MHz, and 3072 MB of GDDR5 RAM running at 1250 MHz through a 384-bit bus. It also is comprised of 1792 Stream Processors, 112 TAUs, and 32 ROPs.
Display Graphs
BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
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Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthBoth cards have exactly the same memory bandwidth, so in theory they should have the same performance. (explain)
Texel RateThe Radeon R9 280 is a little bit (approximately 17%) more effective at texture filtering than the Radeon HD 7950 3GB. (explain)
Pixel RateIf using lots of anti-aliasing is important to you, then the Radeon R9 280 is the winner, but only just. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of data (counted in megabytes per second) that can be transferred across the external memory interface within a second. The number is calculated by multiplying the card's interface width by the speed of its memory. In the case of DDR type memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This number is calculated by multiplying the total texture units of the card by the core speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly write to its local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the amount of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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