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GeForce GTX 260 vs Radeon HD 4790

Intro

The GeForce GTX 260 comes with core clock speeds of 576 MHz on the GPU, and 999 MHz on the 896 MB of GDDR3 memory. It features 192 SPUs along with 64 Texture Address Units and 28 Rasterization Operator Units.

Compare those specifications to the Radeon HD 4790, which makes use of a 55 nm design. AMD has set the core frequency at 600 MHz. The GDDR5 memory works at a speed of 800 MHz on this specific model. It features 640(128x5) SPUs along with 32 Texture Address Units and 16 Rasterization Operator Units.

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

In theory, the GeForce GTX 260 should perform a small bit faster than the Radeon HD 4790 overall. (explain)

GeForce GTX 260 111888 MB/sec
Radeon HD 4790 102400 MB/sec
Difference: 9488 (9%)

Texel Rate

The GeForce GTX 260 will be much (about 92%) better at AF than the Radeon HD 4790. (explain)

GeForce GTX 260 36864 Mtexels/sec
Radeon HD 4790 19200 Mtexels/sec
Difference: 17664 (92%)

Pixel Rate

If using lots of anti-aliasing is important to you, then the GeForce GTX 260 is superior to the Radeon HD 4790, by far. (explain)

GeForce GTX 260 16128 Mpixels/sec
Radeon HD 4790 9600 Mpixels/sec
Difference: 6528 (68%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 260

Amazon.com

Check prices at:

Radeon HD 4790

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 260 Radeon HD 4790
Manufacturer nVidia AMD
Year June 16, 2008 2009
Code Name G200 RV790
Memory 896 MB 512 MB
Core Speed 576 MHz 600 MHz
Memory Speed 1998 MHz 3200 MHz
Power (Max TDP) 182 watts (Unknown) watts
Bandwidth 111888 MB/sec 102400 MB/sec
Texel Rate 36864 Mtexels/sec 19200 Mtexels/sec
Pixel Rate 16128 Mpixels/sec 9600 Mpixels/sec
Unified Shaders 192 640(128x5)
Texture Mapping Units 64 32
Render Output Units 28 16
Bus Type GDDR3 GDDR5
Bus Width 448-bit 256-bit
Fab Process 65 nm 55 nm
Transistors 1400 million 959 million
Bus PCIe x16 2.0 PCIe 2.0 x16
DirectX Version DirectX 10 DirectX 10.1
OpenGL Version OpenGL 3.1 OpenGL 3.0

Memory Bandwidth: Bandwidth is the max amount of information (measured in megabytes per second) that can be transferred across the external memory interface in a second. It is calculated by multiplying the card's interface width by its memory speed. If it uses DDR RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This number is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly record to its local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce GTX 260

Amazon.com

Check prices at:

Radeon HD 4790

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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