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GeForce GTX Titan vs Radeon R9 295X2

Intro

The GeForce GTX Titan comes with a core clock frequency of 837 MHz and a GDDR5 memory speed of 1502 MHz. It also uses a 384-bit memory bus, and makes use of a 28 nm design. It is comprised of 2688 SPUs, 224 Texture Address Units, and 48 ROPs.

Compare those specs to the Radeon R9 295X2, which features GPU clock speed of 1018 MHz, and 4096 MB of GDDR5 RAM running at 1250 MHz through a 512-bit bus. It also is comprised of 2816 Stream Processors, 176 Texture Address Units, and 64 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R9 295X2 21205 points
GeForce GTX Titan 10162 points
Difference: 11043 (109%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX Titan 250 Watts
Radeon R9 295X2 500 Watts
Difference: 250 Watts (100%)

Memory Bandwidth

The Radeon R9 295X2 should theoretically perform a lot faster than the GeForce GTX Titan in general. (explain)

Radeon R9 295X2 640000 MB/sec
GeForce GTX Titan 288384 MB/sec
Difference: 351616 (122%)

Texel Rate

The Radeon R9 295X2 will be a lot (approximately 91%) more effective at texture filtering than the GeForce GTX Titan. (explain)

Radeon R9 295X2 358336 Mtexels/sec
GeForce GTX Titan 187488 Mtexels/sec
Difference: 170848 (91%)

Pixel Rate

If using lots of anti-aliasing is important to you, then the Radeon R9 295X2 is superior to the GeForce GTX Titan, by a large margin. (explain)

Radeon R9 295X2 130304 Mpixels/sec
GeForce GTX Titan 40176 Mpixels/sec
Difference: 90128 (224%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX Titan

Amazon.com

Check prices at:

Radeon R9 295X2

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX Titan Radeon R9 295X2
Manufacturer nVidia AMD
Year February 2013 April 2014
Code Name GK110 Vesuvius
Memory 6144 MB 4096 MB (x2)
Core Speed 837 MHz 1018 MHz (x2)
Memory Speed 6008 MHz 5000 MHz (x2)
Power (Max TDP) 250 watts 500 watts
Bandwidth 288384 MB/sec 640000 MB/sec
Texel Rate 187488 Mtexels/sec 358336 Mtexels/sec
Pixel Rate 40176 Mpixels/sec 130304 Mpixels/sec
Unified Shaders 2688 2816 (x2)
Texture Mapping Units 224 176 (x2)
Render Output Units 48 64 (x2)
Bus Type GDDR5 GDDR5
Bus Width 384-bit 512-bit (x2)
Fab Process 28 nm 28 nm
Transistors 7080 million 6200 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 11.2
OpenGL Version OpenGL 4.3 OpenGL 4.3

Memory Bandwidth: Bandwidth is the max amount of data (measured in MB per second) that can be moved across the external memory interface within a second. The number is worked out by multiplying the card's bus width by its memory clock speed. If the card has DDR type memory, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly write to its local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce GTX Titan

Amazon.com

Check prices at:

Radeon R9 295X2

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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