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GeForce GTX 970 vs Radeon R9 270X

Intro

The GeForce GTX 970 comes with a clock frequency of 1050 MHz and a GDDR5 memory speed of 1750 MHz. It also uses a 256-bit memory bus, and makes use of a 28 nm design. It is made up of 1664 SPUs, 104 Texture Address Units, and 64 Raster Operation Units.

Compare those specifications to the Radeon R9 270X, which features a clock speed of 1000 MHz and a GDDR5 memory frequency of 1400 MHz. It also features a 256-bit memory bus, and uses a 28 nm design. It is made up of 1280 SPUs, 80 Texture Address Units, and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 970 10867 points
Radeon R9 270X 6590 points
Difference: 4277 (65%)

Zcash Mining Hash Rate

GeForce GTX 970 262 Sol/s
Radeon R9 270X 177 Sol/s
Difference: 85 (48%)

Ethereum Mining Hash Rate

GeForce GTX 970 19 Mh/s
Radeon R9 270X 18 Mh/s
Difference: 1 (6%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 970 145 Watts
Radeon R9 270X 180 Watts
Difference: 35 Watts (24%)

Memory Bandwidth

In theory, the GeForce GTX 970 should be a lot faster than the Radeon R9 270X in general. (explain)

GeForce GTX 970 224000 MB/sec
Radeon R9 270X 179200 MB/sec
Difference: 44800 (25%)

Texel Rate

The GeForce GTX 970 will be quite a bit (about 37%) more effective at anisotropic filtering than the Radeon R9 270X. (explain)

GeForce GTX 970 109200 Mtexels/sec
Radeon R9 270X 80000 Mtexels/sec
Difference: 29200 (37%)

Pixel Rate

The GeForce GTX 970 will be much (more or less 110%) better at FSAA than the Radeon R9 270X, and also should be able to handle higher screen resolutions without slowing down too much. (explain)

GeForce GTX 970 67200 Mpixels/sec
Radeon R9 270X 32000 Mpixels/sec
Difference: 35200 (110%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 970

Amazon.com

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Radeon R9 270X

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 970 Radeon R9 270X
Manufacturer nVidia AMD
Year September 2014 October 2013
Code Name GM204-200 Curacao XT
Memory 4096 MB 2048 MB
Core Speed 1050 MHz 1000 MHz
Memory Speed 7000 MHz 5600 MHz
Power (Max TDP) 145 watts 180 watts
Bandwidth 224000 MB/sec 179200 MB/sec
Texel Rate 109200 Mtexels/sec 80000 Mtexels/sec
Pixel Rate 67200 Mpixels/sec 32000 Mpixels/sec
Unified Shaders 1664 1280
Texture Mapping Units 104 80
Render Output Units 64 32
Bus Type GDDR5 GDDR5
Bus Width 256-bit 256-bit
Fab Process 28 nm 28 nm
Transistors 5200 million 2800 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.2 DirectX 11.2
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Bandwidth is the maximum amount of data (in units of MB per second) that can be transferred over the external memory interface in a second. It's calculated by multiplying the bus width by its memory clock speed. If it uses DDR RAM, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This figure is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly record to its local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the number of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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GeForce GTX 970

Amazon.com

Check prices at:

Radeon R9 270X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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