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GeForce GTX 970 vs Geforce GTX 670

Intro

The GeForce GTX 970 uses a 28 nm design. nVidia has set the core speed at 1050 MHz. The GDDR5 memory runs at a speed of 1750 MHz on this specific model. It features 1664 SPUs as well as 104 Texture Address Units and 64 Rasterization Operator Units.

Compare those specs to the Geforce GTX 670, which has a clock frequency of 915 MHz and a GDDR5 memory frequency of 1500 MHz. It also features a 256-bit memory bus, and uses a 28 nm design. It is comprised of 1344 SPUs, 112 Texture Address Units, and 32 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 970 10867 points
Geforce GTX 670 7351 points
Difference: 3516 (48%)

Ethereum Mining Hash Rate

GeForce GTX 970 19 Mh/s
Geforce GTX 670 13 Mh/s
Difference: 6 (46%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 970 145 Watts
Geforce GTX 670 170 Watts
Difference: 25 Watts (17%)

Memory Bandwidth

The GeForce GTX 970 should theoretically perform a bit faster than the Geforce GTX 670 overall. (explain)

GeForce GTX 970 224000 MB/sec
Geforce GTX 670 192000 MB/sec
Difference: 32000 (17%)

Texel Rate

The GeForce GTX 970 should be a small bit (approximately 7%) better at anisotropic filtering than the Geforce GTX 670. (explain)

GeForce GTX 970 109200 Mtexels/sec
Geforce GTX 670 102480 Mtexels/sec
Difference: 6720 (7%)

Pixel Rate

If running with lots of anti-aliasing is important to you, then the GeForce GTX 970 is superior to the Geforce GTX 670, by far. (explain)

GeForce GTX 970 67200 Mpixels/sec
Geforce GTX 670 29280 Mpixels/sec
Difference: 37920 (130%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 970

Amazon.com

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Geforce GTX 670

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 970 Geforce GTX 670
Manufacturer nVidia nVidia
Year September 2014 May 2012
Code Name GM204-200 GK104
Memory 4096 MB 2048 MB
Core Speed 1050 MHz 915 MHz
Memory Speed 7000 MHz 6000 MHz
Power (Max TDP) 145 watts 170 watts
Bandwidth 224000 MB/sec 192000 MB/sec
Texel Rate 109200 Mtexels/sec 102480 Mtexels/sec
Pixel Rate 67200 Mpixels/sec 29280 Mpixels/sec
Unified Shaders 1664 1344
Texture Mapping Units 104 112
Render Output Units 64 32
Bus Type GDDR5 GDDR5
Bus Width 256-bit 256-bit
Fab Process 28 nm 28 nm
Transistors 5200 million 3540 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.2 DirectX 11.0
OpenGL Version OpenGL 4.5 OpenGL 4.2

Memory Bandwidth: Memory bandwidth is the largest amount of information (counted in MB per second) that can be transferred past the external memory interface within a second. It's worked out by multiplying the interface width by its memory clock speed. In the case of DDR type memory, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This figure is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly write to its local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce GTX 970

Amazon.com

Check prices at:

Geforce GTX 670

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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