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GeForce GTX 980 vs Radeon R9 270X

Intro

The GeForce GTX 980 features core clock speeds of 1126 MHz on the GPU, and 1750 MHz on the 4096 MB of GDDR5 memory. It features 2048 SPUs along with 128 TAUs and 64 Rasterization Operator Units.

Compare those specs to the Radeon R9 270X, which comes with core clock speeds of 1000 MHz on the GPU, and 1400 MHz on the 2048 MB of GDDR5 RAM. It features 1280 SPUs along with 80 TAUs and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 980 13552 points
Radeon R9 270X 6590 points
Difference: 6962 (106%)

Ethereum Mining Hash Rate

GeForce GTX 980 20 Mh/s
Radeon R9 270X 18 Mh/s
Difference: 2 (11%)

Zcash Mining Hash Rate

GeForce GTX 980 408 Sol/s
Radeon R9 270X 177 Sol/s
Difference: 231 (131%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 980 165 Watts
Radeon R9 270X 180 Watts
Difference: 15 Watts (9%)

Memory Bandwidth

The GeForce GTX 980, in theory, should be quite a bit faster than the Radeon R9 270X overall. (explain)

GeForce GTX 980 224000 MB/sec
Radeon R9 270X 179200 MB/sec
Difference: 44800 (25%)

Texel Rate

The GeForce GTX 980 is much (more or less 80%) better at texture filtering than the Radeon R9 270X. (explain)

GeForce GTX 980 144128 Mtexels/sec
Radeon R9 270X 80000 Mtexels/sec
Difference: 64128 (80%)

Pixel Rate

The GeForce GTX 980 is quite a bit (more or less 125%) faster with regards to AA than the Radeon R9 270X, and will be capable of handling higher screen resolutions without slowing down too much. (explain)

GeForce GTX 980 72064 Mpixels/sec
Radeon R9 270X 32000 Mpixels/sec
Difference: 40064 (125%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 980

Amazon.com

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Radeon R9 270X

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 980 Radeon R9 270X
Manufacturer nVidia AMD
Year September 2014 October 2013
Code Name GM204-400 Curacao XT
Memory 4096 MB 2048 MB
Core Speed 1126 MHz 1000 MHz
Memory Speed 7000 MHz 5600 MHz
Power (Max TDP) 165 watts 180 watts
Bandwidth 224000 MB/sec 179200 MB/sec
Texel Rate 144128 Mtexels/sec 80000 Mtexels/sec
Pixel Rate 72064 Mpixels/sec 32000 Mpixels/sec
Unified Shaders 2048 1280
Texture Mapping Units 128 80
Render Output Units 64 32
Bus Type GDDR5 GDDR5
Bus Width 256-bit 256-bit
Fab Process 28 nm 28 nm
Transistors 5200 million 2800 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.2 DirectX 11.2
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the largest amount of data (in units of MB per second) that can be transported past the external memory interface within a second. The number is calculated by multiplying the bus width by the speed of its memory. If it uses DDR type memory, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This figure is worked out by multiplying the total amount of texture units by the core speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly write to the local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce GTX 980

Amazon.com

Check prices at:

Radeon R9 270X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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