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GeForce GTX 980 vs Radeon HD 7950 3GB

Intro

The GeForce GTX 980 comes with a GPU clock speed of 1126 MHz, and the 4096 MB of GDDR5 memory is set to run at 1750 MHz through a 256-bit bus. It also features 2048 SPUs, 128 Texture Address Units, and 64 Raster Operation Units.

Compare all that to the Radeon HD 7950 3GB, which features GPU clock speed of 800 MHz, and 3072 MB of GDDR5 memory set to run at 1250 MHz through a 384-bit bus. It also is made up of 1792 Stream Processors, 112 TAUs, and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

Zcash Mining Hash Rate

GeForce GTX 980 408 Sol/s
Radeon HD 7950 3GB 229 Sol/s
Difference: 179 (78%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 980 165 Watts
Radeon HD 7950 3GB 200 Watts
Difference: 35 Watts (21%)

Memory Bandwidth

Theoretically speaking, the Radeon HD 7950 3GB should be just a bit faster than the GeForce GTX 980 in general. (explain)

Radeon HD 7950 3GB 240000 MB/sec
GeForce GTX 980 224000 MB/sec
Difference: 16000 (7%)

Texel Rate

The GeForce GTX 980 will be quite a bit (approximately 61%) better at texture filtering than the Radeon HD 7950 3GB. (explain)

GeForce GTX 980 144128 Mtexels/sec
Radeon HD 7950 3GB 89600 Mtexels/sec
Difference: 54528 (61%)

Pixel Rate

If using lots of anti-aliasing is important to you, then the GeForce GTX 980 is the winner, and very much so. (explain)

GeForce GTX 980 72064 Mpixels/sec
Radeon HD 7950 3GB 25600 Mpixels/sec
Difference: 46464 (182%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 980

Amazon.com

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Radeon HD 7950 3GB

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 980 Radeon HD 7950 3GB
Manufacturer nVidia AMD
Year September 2014 January 2012
Code Name GM204-400 Tahiti Pro
Memory 4096 MB 3072 MB
Core Speed 1126 MHz 800 MHz
Memory Speed 7000 MHz 5000 MHz
Power (Max TDP) 165 watts 200 watts
Bandwidth 224000 MB/sec 240000 MB/sec
Texel Rate 144128 Mtexels/sec 89600 Mtexels/sec
Pixel Rate 72064 Mpixels/sec 25600 Mpixels/sec
Unified Shaders 2048 1792
Texture Mapping Units 128 112
Render Output Units 64 32
Bus Type GDDR5 GDDR5
Bus Width 256-bit 384-bit
Fab Process 28 nm 28 nm
Transistors 5200 million 4313 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.2 DirectX 11.1
OpenGL Version OpenGL 4.5 OpenGL 4.2

Memory Bandwidth: Bandwidth is the maximum amount of data (in units of MB per second) that can be moved across the external memory interface in one second. It is worked out by multiplying the interface width by the speed of its memory. If it uses DDR type memory, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This figure is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly write to its local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GTX 980

Amazon.com

Check prices at:

Radeon HD 7950 3GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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