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GeForce GTX 960 vs Radeon R7 260X

Intro

The GeForce GTX 960 has clock speeds of 1127 MHz on the GPU, and 1750 MHz on the 2048 MB of GDDR5 memory. It features 1024 SPUs along with 64 Texture Address Units and 32 Rasterization Operator Units.

Compare those specifications to the Radeon R7 260X, which has a core clock frequency of 1100 MHz and a GDDR5 memory frequency of 1625 MHz. It also makes use of a 128-bit bus, and uses a 28 nm design. It is made up of 896 SPUs, 56 TAUs, and 16 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 960 7627 points
Radeon R7 260X 4381 points
Difference: 3246 (74%)

Zcash Mining Hash Rate

GeForce GTX 960 154 Sol/s
Radeon R7 260X 95 Sol/s
Difference: 59 (62%)

Ethereum Mining Hash Rate

Radeon R7 260X 14 Mh/s
GeForce GTX 960 11 Mh/s
Difference: 3 (27%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R7 260X 115 Watts
GeForce GTX 960 120 Watts
Difference: 5 Watts (4%)

Memory Bandwidth

The GeForce GTX 960 should in theory perform a little bit faster than the Radeon R7 260X in general. (explain)

GeForce GTX 960 112000 MB/sec
Radeon R7 260X 104000 MB/sec
Difference: 8000 (8%)

Texel Rate

The GeForce GTX 960 should be a bit (more or less 17%) faster with regards to anisotropic filtering than the Radeon R7 260X. (explain)

GeForce GTX 960 72128 Mtexels/sec
Radeon R7 260X 61600 Mtexels/sec
Difference: 10528 (17%)

Pixel Rate

If running with a high screen resolution is important to you, then the GeForce GTX 960 is superior to the Radeon R7 260X, and very much so. (explain)

GeForce GTX 960 36064 Mpixels/sec
Radeon R7 260X 17600 Mpixels/sec
Difference: 18464 (105%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 960

Amazon.com

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Radeon R7 260X

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 960 Radeon R7 260X
Manufacturer nVidia AMD
Year January 2015 October 2013
Code Name GM206 Bonaire XTX
Memory 2048 MB 2048 MB
Core Speed 1127 MHz 1100 MHz
Memory Speed 7000 MHz 6500 MHz
Power (Max TDP) 120 watts 115 watts
Bandwidth 112000 MB/sec 104000 MB/sec
Texel Rate 72128 Mtexels/sec 61600 Mtexels/sec
Pixel Rate 36064 Mpixels/sec 17600 Mpixels/sec
Unified Shaders 1024 896
Texture Mapping Units 64 56
Render Output Units 32 16
Bus Type GDDR5 GDDR5
Bus Width 128-bit 128-bit
Fab Process 28 nm 28 nm
Transistors 2940 million 2080 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 11.2
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the maximum amount of information (in units of megabytes per second) that can be moved over the external memory interface in a second. The number is calculated by multiplying the interface width by its memory clock speed. If the card has DDR RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This is worked out by multiplying the total texture units by the core clock speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the most pixels the video card can possibly write to the local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GTX 960

Amazon.com

Check prices at:

Radeon R7 260X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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