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GeForce GTX 560 Ti vs GeForce GTX 960

Intro

The GeForce GTX 560 Ti uses a 40 nm design. nVidia has set the core speed at 822 MHz. The GDDR5 memory works at a frequency of 1002 MHz on this specific model. It features 384 SPUs along with 64 Texture Address Units and 32 Rasterization Operator Units.

Compare those specs to the GeForce GTX 960, which uses a 28 nm design. nVidia has set the core speed at 1127 MHz. The GDDR5 memory is set to run at a frequency of 1750 MHz on this card. It features 1024 SPUs as well as 64 TAUs and 32 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 960 7627 points
GeForce GTX 560 Ti 3466 points
Difference: 4161 (120%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 960 120 Watts
GeForce GTX 560 Ti 170 Watts
Difference: 50 Watts (42%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 560 Ti should be 15% quicker than the GeForce GTX 960 in general, due to its higher data rate. (explain)

GeForce GTX 560 Ti 128256 MB/sec
GeForce GTX 960 112000 MB/sec
Difference: 16256 (15%)

Texel Rate

The GeForce GTX 960 should be much (more or less 37%) more effective at texture filtering than the GeForce GTX 560 Ti. (explain)

GeForce GTX 960 72128 Mtexels/sec
GeForce GTX 560 Ti 52608 Mtexels/sec
Difference: 19520 (37%)

Pixel Rate

If using a high resolution is important to you, then the GeForce GTX 960 is superior to the GeForce GTX 560 Ti, and very much so. (explain)

GeForce GTX 960 36064 Mpixels/sec
GeForce GTX 560 Ti 26304 Mpixels/sec
Difference: 9760 (37%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 560 Ti

Amazon.com

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GeForce GTX 960

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 560 Ti GeForce GTX 960
Manufacturer nVidia nVidia
Year January 2011 January 2015
Code Name GF114 GM206
Memory 1024 MB 2048 MB
Core Speed 822 MHz 1127 MHz
Memory Speed 4008 MHz 7000 MHz
Power (Max TDP) 170 watts 120 watts
Bandwidth 128256 MB/sec 112000 MB/sec
Texel Rate 52608 Mtexels/sec 72128 Mtexels/sec
Pixel Rate 26304 Mpixels/sec 36064 Mpixels/sec
Unified Shaders 384 1024
Texture Mapping Units 64 64
Render Output Units 32 32
Bus Type GDDR5 GDDR5
Bus Width 256-bit 128-bit
Fab Process 40 nm 28 nm
Transistors 1950 million 2940 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 12.0
OpenGL Version OpenGL 4.1 OpenGL 4.5

Memory Bandwidth: Bandwidth is the max amount of information (measured in megabytes per second) that can be transported across the external memory interface in one second. The number is calculated by multiplying the card's interface width by its memory clock speed. If the card has DDR RAM, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This number is calculated by multiplying the total texture units of the card by the core speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the most pixels the graphics card can possibly record to its local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the number of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce GTX 560 Ti

Amazon.com

Check prices at:

GeForce GTX 960

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

3 Responses to “GeForce GTX 560 Ti vs GeForce GTX 960”
bigbaloo64 says:

Wow. My veteran old 560ti still holds its own against newer, faster cards. That 256-bit bus really seems to keep the old 560ti in the game. For the hundreds of dollars the new VGA's cost, I don't see a huge, overwhelming advantage over the 560ti.

tim says:

thats what im sayin. i got my 560 year ago and it still performs better than the newer stuff around 200$, id need to spend 300+ for a good upgrade other than that ill stick with the 560. mayb just get another 560 for around 130$

kappanig says:

960 offers great low power consumption and only loses in the memory bandwith departement vs the 560 which is not the worst thing in the world.

I will buy a 960 and later upgrade to a 960 SLI setup

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