Compare any two graphics cards:
VS

GeForce GTX 960 vs Radeon HD 3870 X2 512MB

Intro

The GeForce GTX 960 makes use of a 28 nm design. nVidia has set the core frequency at 1127 MHz. The GDDR5 memory runs at a frequency of 1750 MHz on this specific model. It features 1024 SPUs along with 64 TAUs and 32 ROPs.

Compare those specs to the Radeon HD 3870 X2 512MB, which features GPU clock speed of 825 MHz, and 512 MB of GDDR3 memory set to run at 900 MHz through a 256-bit bus. It also is made up of 320(64x5) SPUs, 16 Texture Address Units, and 16 Raster Operation Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Memory Bandwidth

In theory, the Radeon HD 3870 X2 512MB should perform just a bit faster than the GeForce GTX 960 overall. (explain)

Radeon HD 3870 X2 512MB 115200 MB/sec
GeForce GTX 960 112000 MB/sec
Difference: 3200 (3%)

Texel Rate

The GeForce GTX 960 will be a lot (about 173%) faster with regards to texture filtering than the Radeon HD 3870 X2 512MB. (explain)

GeForce GTX 960 72128 Mtexels/sec
Radeon HD 3870 X2 512MB 26400 Mtexels/sec
Difference: 45728 (173%)

Pixel Rate

If using a high resolution is important to you, then the GeForce GTX 960 is a better choice, by far. (explain)

GeForce GTX 960 36064 Mpixels/sec
Radeon HD 3870 X2 512MB 26400 Mpixels/sec
Difference: 9664 (37%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 960

Amazon.com

Check prices at:

Radeon HD 3870 X2 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 960 Radeon HD 3870 X2 512MB
Manufacturer nVidia AMD
Year January 2015 Jan 28, 2008
Code Name GM206 R680
Memory 2048 MB 512 MB (x2)
Core Speed 1127 MHz 825 MHz (x2)
Memory Speed 7000 MHz 1800 MHz (x2)
Power (Max TDP) 120 watts (Unknown) watts
Bandwidth 112000 MB/sec 115200 MB/sec
Texel Rate 72128 Mtexels/sec 26400 Mtexels/sec
Pixel Rate 36064 Mpixels/sec 26400 Mpixels/sec
Unified Shaders 1024 320(64x5) (x2)
Texture Mapping Units 64 16 (x2)
Render Output Units 32 16 (x2)
Bus Type GDDR5 GDDR3
Bus Width 128-bit 256-bit (x2)
Fab Process 28 nm 55 nm
Transistors 2940 million (Unknown) million
Bus PCIe 3.0 x16 PCIe 2.0 x16/(internal PCIe 1.1 x16)
DirectX Version DirectX 12.0 DirectX 10.1
OpenGL Version OpenGL 4.5 OpenGL 3.0

Memory Bandwidth: Bandwidth is the largest amount of information (measured in megabytes per second) that can be transferred over the external memory interface in one second. The number is calculated by multiplying the bus width by its memory clock speed. If it uses DDR type RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This is calculated by multiplying the total texture units by the core clock speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly record to the local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

Hide Prices

GeForce GTX 960

Amazon.com

Check prices at:

Radeon HD 3870 X2 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield