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GeForce GTX 980 Ti vs Geforce GTX 690

Intro

The GeForce GTX 980 Ti has core clock speeds of 1000 MHz on the GPU, and 1750 MHz on the 6144 MB of GDDR5 memory. It features 2816 SPUs along with 176 TAUs and 96 ROPs.

Compare those specifications to the Geforce GTX 690, which comes with core speeds of 915 MHz on the GPU, and 1502 MHz on the 2048 MB of GDDR5 memory. It features 1536 SPUs along with 128 Texture Address Units and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 980 Ti 17120 points
Geforce GTX 690 13111 points
Difference: 4009 (31%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 980 Ti 250 Watts
Geforce GTX 690 300 Watts
Difference: 50 Watts (20%)

Memory Bandwidth

Theoretically speaking, the Geforce GTX 690 should be a small bit faster than the GeForce GTX 980 Ti overall. (explain)

Geforce GTX 690 384512 MB/sec
GeForce GTX 980 Ti 336000 MB/sec
Difference: 48512 (14%)

Texel Rate

The Geforce GTX 690 will be quite a bit (more or less 33%) more effective at texture filtering than the GeForce GTX 980 Ti. (explain)

Geforce GTX 690 234240 Mtexels/sec
GeForce GTX 980 Ti 176000 Mtexels/sec
Difference: 58240 (33%)

Pixel Rate

The GeForce GTX 980 Ti should be a lot (about 64%) faster with regards to AA than the Geforce GTX 690, and also will be capable of handling higher screen resolutions better. (explain)

GeForce GTX 980 Ti 96000 Mpixels/sec
Geforce GTX 690 58560 Mpixels/sec
Difference: 37440 (64%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 980 Ti

Amazon.com

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Geforce GTX 690

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 980 Ti Geforce GTX 690
Manufacturer nVidia nVidia
Year June 2015 April 2012
Code Name GM200 GK104
Memory 6144 MB 2048 MB (x2)
Core Speed 1000 MHz 915 MHz (x2)
Memory Speed 7000 MHz 6008 MHz (x2)
Power (Max TDP) 250 watts 300 watts
Bandwidth 336000 MB/sec 384512 MB/sec
Texel Rate 176000 Mtexels/sec 234240 Mtexels/sec
Pixel Rate 96000 Mpixels/sec 58560 Mpixels/sec
Unified Shaders 2816 1536 (x2)
Texture Mapping Units 176 128 (x2)
Render Output Units 96 32 (x2)
Bus Type GDDR5 GDDR5
Bus Width 384-bit 256-bit (x2)
Fab Process 28 nm 28 nm
Transistors 8000 million 3540 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 11.0
OpenGL Version OpenGL 4.5 OpenGL 4.2

Memory Bandwidth: Memory bandwidth is the maximum amount of information (counted in megabytes per second) that can be moved across the external memory interface in a second. It is worked out by multiplying the interface width by the speed of its memory. In the case of DDR memory, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This figure is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the most pixels the video card could possibly record to the local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce GTX 980 Ti

Amazon.com

Check prices at:

Geforce GTX 690

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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