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GeForce GTX 590 vs GeForce GTX 980 Ti

Intro

The GeForce GTX 590 features a core clock frequency of 607 MHz and a GDDR5 memory frequency of 855 MHz. It also uses a 384-bit bus, and uses a 40 nm design. It features 512 SPUs, 64 Texture Address Units, and 48 Raster Operation Units.

Compare all of that to the GeForce GTX 980 Ti, which features a core clock speed of 1000 MHz and a GDDR5 memory frequency of 1750 MHz. It also uses a 384-bit memory bus, and uses a 28 nm design. It is made up of 2816 SPUs, 176 Texture Address Units, and 96 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 980 Ti 17120 points
GeForce GTX 590 6680 points
Difference: 10440 (156%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 980 Ti 250 Watts
GeForce GTX 590 365 Watts
Difference: 115 Watts (46%)

Memory Bandwidth

In theory, the GeForce GTX 980 Ti should be 2% faster than the GeForce GTX 590 overall, due to its higher data rate. (explain)

GeForce GTX 980 Ti 336000 MB/sec
GeForce GTX 590 328320 MB/sec
Difference: 7680 (2%)

Texel Rate

The GeForce GTX 980 Ti is quite a bit (approximately 127%) faster with regards to texture filtering than the GeForce GTX 590. (explain)

GeForce GTX 980 Ti 176000 Mtexels/sec
GeForce GTX 590 77696 Mtexels/sec
Difference: 98304 (127%)

Pixel Rate

The GeForce GTX 980 Ti will be a lot (more or less 65%) more effective at AA than the GeForce GTX 590, and also capable of handling higher resolutions without slowing down too much. (explain)

GeForce GTX 980 Ti 96000 Mpixels/sec
GeForce GTX 590 58272 Mpixels/sec
Difference: 37728 (65%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 590

Amazon.com

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GeForce GTX 980 Ti

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 590 GeForce GTX 980 Ti
Manufacturer nVidia nVidia
Year March 2011 June 2015
Code Name GF110 GM200
Memory 1536 MB (x2) 6144 MB
Core Speed 607 MHz (x2) 1000 MHz
Memory Speed 3420 MHz (x2) 7000 MHz
Power (Max TDP) 365 watts 250 watts
Bandwidth 328320 MB/sec 336000 MB/sec
Texel Rate 77696 Mtexels/sec 176000 Mtexels/sec
Pixel Rate 58272 Mpixels/sec 96000 Mpixels/sec
Unified Shaders 512 (x2) 2816
Texture Mapping Units 64 (x2) 176
Render Output Units 48 (x2) 96
Bus Type GDDR5 GDDR5
Bus Width 384-bit (x2) 384-bit
Fab Process 40 nm 28 nm
Transistors 3000 million 8000 million
Bus PCIe 2.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 12.0
OpenGL Version OpenGL 4.1 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the largest amount of data (measured in MB per second) that can be transported across the external memory interface in a second. It's calculated by multiplying the card's bus width by the speed of its memory. In the case of DDR type RAM, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This is worked out by multiplying the total number of texture units by the core clock speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly write to the local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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GeForce GTX 590

Amazon.com

Check prices at:

GeForce GTX 980 Ti

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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