Compare any two graphics cards:
GeForce GTX 960 vs Radeon R7 360
IntroThe GeForce GTX 960 comes with a GPU core speed of 1127 MHz, and the 2048 MB of GDDR5 memory runs at 1750 MHz through a 128-bit bus. It also features 1024 Stream Processors, 64 TAUs, and 32 ROPs.Compare all of that to the Radeon R7 360, which comes with a GPU core clock speed of 1050 MHz, and 2048 MB of GDDR5 memory set to run at 1625 MHz through a 128-bit bus. It also is comprised of 768 Stream Processors, 48 TAUs, and 16 Raster Operation Units.
Display Graphs
BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Zcash Mining Hash Rate
Ethereum Mining Hash Rate
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the GeForce GTX 960 should in theory be a little bit better than the Radeon R7 360 overall. (explain)
Texel RateThe GeForce GTX 960 will be quite a bit (about 43%) better at texture filtering than the Radeon R7 360. (explain)
Pixel RateThe GeForce GTX 960 is quite a bit (approximately 115%) faster with regards to anti-aliasing than the Radeon R7 360, and also capable of handling higher screen resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (counted in MB per second) that can be transferred over the external memory interface in one second. It's calculated by multiplying the card's bus width by its memory speed. In the case of DDR type RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This number is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the most pixels the graphics card could possibly write to its local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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