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GeForce GTX 560 vs Radeon R7 360

Intro

The GeForce GTX 560 has clock speeds of 810 MHz on the GPU, and 1001 MHz on the 1024 MB of GDDR5 memory. It features 336 SPUs as well as 56 Texture Address Units and 32 Rasterization Operator Units.

Compare those specs to the Radeon R7 360, which uses a 28 nm design. AMD has set the core frequency at 1050 MHz. The GDDR5 memory is set to run at a speed of 1625 MHz on this particular card. It features 768 SPUs as well as 48 Texture Address Units and 16 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R7 360 4110 points
GeForce GTX 560 3030 points
Difference: 1080 (36%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R7 360 100 Watts
GeForce GTX 560 150 Watts
Difference: 50 Watts (50%)

Memory Bandwidth

As far as performance goes, the GeForce GTX 560 should in theory be quite a bit better than the Radeon R7 360 in general. (explain)

GeForce GTX 560 128128 MB/sec
Radeon R7 360 104000 MB/sec
Difference: 24128 (23%)

Texel Rate

The Radeon R7 360 is a little bit (more or less 11%) faster with regards to AF than the GeForce GTX 560. (explain)

Radeon R7 360 50400 Mtexels/sec
GeForce GTX 560 45360 Mtexels/sec
Difference: 5040 (11%)

Pixel Rate

The GeForce GTX 560 is quite a bit (approximately 54%) better at anti-aliasing than the Radeon R7 360, and also should be capable of handling higher resolutions more effectively. (explain)

GeForce GTX 560 25920 Mpixels/sec
Radeon R7 360 16800 Mpixels/sec
Difference: 9120 (54%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 560

Amazon.com

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Radeon R7 360

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 560 Radeon R7 360
Manufacturer nVidia AMD
Year May 2011 June 2015
Code Name GF114 Tobago
Memory 1024 MB 2048 MB
Core Speed 810 MHz 1050 MHz
Memory Speed 4004 MHz 6500 MHz
Power (Max TDP) 150 watts 100 watts
Bandwidth 128128 MB/sec 104000 MB/sec
Texel Rate 45360 Mtexels/sec 50400 Mtexels/sec
Pixel Rate 25920 Mpixels/sec 16800 Mpixels/sec
Unified Shaders 336 768
Texture Mapping Units 56 48
Render Output Units 32 16
Bus Type GDDR5 GDDR5
Bus Width 256-bit 128-bit
Fab Process 40 nm 28 nm
Transistors 1950 million 2080 million
Bus PCIe 2.0 x16 PCIe 3.0 ×16
DirectX Version DirectX 11 DirectX 12.0
OpenGL Version OpenGL 4.1 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the max amount of data (counted in MB per second) that can be moved across the external memory interface within a second. It's worked out by multiplying the interface width by the speed of its memory. If it uses DDR memory, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly write to the local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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GeForce GTX 560

Amazon.com

Check prices at:

Radeon R7 360

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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