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GeForce GTX 550 Ti vs Radeon R7 360

Intro

The GeForce GTX 550 Ti makes use of a 40 nm design. nVidia has clocked the core frequency at 900 MHz. The GDDR5 RAM runs at a frequency of 1026 MHz on this model. It features 192 SPUs along with 32 TAUs and 24 ROPs.

Compare those specifications to the Radeon R7 360, which has GPU core speed of 1050 MHz, and 2048 MB of GDDR5 RAM running at 1625 MHz through a 128-bit bus. It also features 768 Stream Processors, 48 TAUs, and 16 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R7 360 4110 points
GeForce GTX 550 Ti 1897 points
Difference: 2213 (117%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R7 360 100 Watts
GeForce GTX 550 Ti 116 Watts
Difference: 16 Watts (16%)

Memory Bandwidth

Performance-wise, the Radeon R7 360 should in theory be a small bit superior to the GeForce GTX 550 Ti overall. (explain)

Radeon R7 360 104000 MB/sec
GeForce GTX 550 Ti 98496 MB/sec
Difference: 5504 (6%)

Texel Rate

The Radeon R7 360 is a lot (more or less 75%) more effective at texture filtering than the GeForce GTX 550 Ti. (explain)

Radeon R7 360 50400 Mtexels/sec
GeForce GTX 550 Ti 28800 Mtexels/sec
Difference: 21600 (75%)

Pixel Rate

If running with lots of anti-aliasing is important to you, then the GeForce GTX 550 Ti is the winner, by far. (explain)

GeForce GTX 550 Ti 21600 Mpixels/sec
Radeon R7 360 16800 Mpixels/sec
Difference: 4800 (29%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 550 Ti

Amazon.com

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Radeon R7 360

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 550 Ti Radeon R7 360
Manufacturer nVidia AMD
Year March 2011 June 2015
Code Name GF116 Tobago
Memory 1024 MB 2048 MB
Core Speed 900 MHz 1050 MHz
Memory Speed 4104 MHz 6500 MHz
Power (Max TDP) 116 watts 100 watts
Bandwidth 98496 MB/sec 104000 MB/sec
Texel Rate 28800 Mtexels/sec 50400 Mtexels/sec
Pixel Rate 21600 Mpixels/sec 16800 Mpixels/sec
Unified Shaders 192 768
Texture Mapping Units 32 48
Render Output Units 24 16
Bus Type GDDR5 GDDR5
Bus Width 192-bit 128-bit
Fab Process 40 nm 28 nm
Transistors 1170 million 2080 million
Bus PCIe 2.1 x16 PCIe 3.0 ×16
DirectX Version DirectX 11 DirectX 12.0
OpenGL Version OpenGL 4.1 OpenGL 4.5

Memory Bandwidth: Bandwidth is the largest amount of information (measured in megabytes per second) that can be transferred over the external memory interface in one second. It is worked out by multiplying the bus width by its memory speed. In the case of DDR memory, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This figure is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly record to its local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the amount of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GTX 550 Ti

Amazon.com

Check prices at:

Radeon R7 360

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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