Compare any two graphics cards:
GeForce GTX 460 2GB vs Radeon R7 360
IntroThe GeForce GTX 460 2GB comes with core clock speeds of 675 MHz on the GPU, and 900 MHz on the 2048 MB of GDDR5 RAM. It features 336 SPUs as well as 56 Texture Address Units and 32 Rasterization Operator Units.Compare those specs to the Radeon R7 360, which comes with GPU clock speed of 1050 MHz, and 2048 MB of GDDR5 memory running at 1625 MHz through a 128-bit bus. It also is made up of 768 SPUs, 48 Texture Address Units, and 16 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce GTX 460 2GB will be 11% faster than the Radeon R7 360 overall, due to its greater bandwidth. (explain)
Texel RateThe Radeon R7 360 will be much (more or less 33%) more effective at texture filtering than the GeForce GTX 460 2GB. (explain)
Pixel RateIf using high levels of AA is important to you, then the GeForce GTX 460 2GB is superior to the Radeon R7 360, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (in units of megabytes per second) that can be moved over the external memory interface in one second. The number is calculated by multiplying the card's interface width by its memory clock speed. If the card has DDR memory, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This number is calculated by multiplying the total texture units by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly write to its local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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