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GeForce GTX 460 vs Radeon R7 360

Intro

The GeForce GTX 460 comes with a GPU core speed of 675 MHz, and the 768 MB of GDDR5 RAM runs at 900 MHz through a 192-bit bus. It also is made up of 336 SPUs, 56 Texture Address Units, and 24 Raster Operation Units.

Compare those specs to the Radeon R7 360, which makes use of a 28 nm design. AMD has clocked the core speed at 1050 MHz. The GDDR5 memory runs at a frequency of 1625 MHz on this model. It features 768 SPUs as well as 48 Texture Address Units and 16 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R7 360 4110 points
GeForce GTX 460 2557 points
Difference: 1553 (61%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R7 360 100 Watts
GeForce GTX 460 150 Watts
Difference: 50 Watts (50%)

Memory Bandwidth

Theoretically speaking, the Radeon R7 360 should perform just a bit faster than the GeForce GTX 460 in general. (explain)

Radeon R7 360 104000 MB/sec
GeForce GTX 460 86400 MB/sec
Difference: 17600 (20%)

Texel Rate

The Radeon R7 360 will be much (about 33%) better at AF than the GeForce GTX 460. (explain)

Radeon R7 360 50400 Mtexels/sec
GeForce GTX 460 37800 Mtexels/sec
Difference: 12600 (33%)

Pixel Rate

The Radeon R7 360 is just a bit (approximately 4%) better at FSAA than the GeForce GTX 460, and also will be capable of handling higher resolutions without slowing down too much. (explain)

Radeon R7 360 16800 Mpixels/sec
GeForce GTX 460 16200 Mpixels/sec
Difference: 600 (4%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 460

Amazon.com

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Radeon R7 360

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 460 Radeon R7 360
Manufacturer nVidia AMD
Year July 2010 June 2015
Code Name GF104 Tobago
Memory 768 MB 2048 MB
Core Speed 675 MHz 1050 MHz
Memory Speed 3600 MHz 6500 MHz
Power (Max TDP) 150 watts 100 watts
Bandwidth 86400 MB/sec 104000 MB/sec
Texel Rate 37800 Mtexels/sec 50400 Mtexels/sec
Pixel Rate 16200 Mpixels/sec 16800 Mpixels/sec
Unified Shaders 336 768
Texture Mapping Units 56 48
Render Output Units 24 16
Bus Type GDDR5 GDDR5
Bus Width 192-bit 128-bit
Fab Process 40 nm 28 nm
Transistors 1950 million 2080 million
Bus PCIe x16 PCIe 3.0 ×16
DirectX Version DirectX 11 DirectX 12.0
OpenGL Version OpenGL 4.1 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the max amount of information (in units of MB per second) that can be transported past the external memory interface in one second. The number is calculated by multiplying the card's interface width by its memory clock speed. In the case of DDR memory, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly write to the local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the number of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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GeForce GTX 460

Amazon.com

Check prices at:

Radeon R7 360

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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