Compare any two graphics cards:
GeForce GTX 260 Core 216 vs Radeon R7 360
IntroThe GeForce GTX 260 Core 216 uses a 65 nm design. nVidia has set the core frequency at 576 MHz. The GDDR3 RAM is set to run at a frequency of 999 MHz on this particular card. It features 216 SPUs along with 72 Texture Address Units and 28 Rasterization Operator Units.Compare those specifications to the Radeon R7 360, which uses a 28 nm design. AMD has set the core frequency at 1050 MHz. The GDDR5 memory is set to run at a frequency of 1625 MHz on this model. It features 768 SPUs as well as 48 TAUs and 16 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce GTX 260 Core 216 will be 8% quicker than the Radeon R7 360 overall, due to its greater data rate. (explain)
Texel RateThe Radeon R7 360 should be a lot (about 22%) better at AF than the GeForce GTX 260 Core 216. (explain)
Pixel RateIf running with a high screen resolution is important to you, then the Radeon R7 360 is superior to the GeForce GTX 260 Core 216, but not by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (in units of megabytes per second) that can be transferred across the external memory interface in a second. It is calculated by multiplying the card's bus width by the speed of its memory. If the card has DDR type RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This number is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly record to its local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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