Compare any two graphics cards:
GeForce 8800 Ultra vs Radeon R7 360
IntroThe GeForce 8800 Ultra comes with core speeds of 612 MHz on the GPU, and 1080 MHz on the 768 MB of GDDR3 memory. It features 128 SPUs along with 64 TAUs and 24 ROPs.Compare all that to the Radeon R7 360, which has core speeds of 1050 MHz on the GPU, and 1625 MHz on the 2048 MB of GDDR5 RAM. It features 768 SPUs as well as 48 TAUs and 16 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon R7 360, in theory, should be a small bit faster than the GeForce 8800 Ultra in general. (explain)
Texel RateThe Radeon R7 360 will be quite a bit (approximately 29%) more effective at texture filtering than the GeForce 8800 Ultra. (explain)
Pixel RateIf running with a high resolution is important to you, then the Radeon R7 360 is superior to the GeForce 8800 Ultra, though only just barely. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of data (in units of MB per second) that can be moved across the external memory interface in one second. The number is worked out by multiplying the interface width by its memory speed. If the card has DDR memory, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly write to its local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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