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Geforce GTX 690 vs Radeon R7 370 2G

Intro

The Geforce GTX 690 has a clock frequency of 915 MHz and a GDDR5 memory frequency of 1502 MHz. It also makes use of a 256-bit bus, and uses a 28 nm design. It is made up of 1536 SPUs, 128 TAUs, and 32 Raster Operation Units.

Compare all of that to the Radeon R7 370 2G, which features a clock frequency of 975 MHz and a GDDR5 memory speed of 1400 MHz. It also features a 256-bit memory bus, and makes use of a 28 nm design. It is made up of 1024 SPUs, 64 Texture Address Units, and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Geforce GTX 690 13111 points
Radeon R7 370 2G 5582 points
Difference: 7529 (135%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R7 370 2G 110 Watts
Geforce GTX 690 300 Watts
Difference: 190 Watts (173%)

Memory Bandwidth

The Geforce GTX 690, in theory, should be quite a bit faster than the Radeon R7 370 2G overall. (explain)

Geforce GTX 690 384512 MB/sec
Radeon R7 370 2G 179200 MB/sec
Difference: 205312 (115%)

Texel Rate

The Geforce GTX 690 will be a lot (approximately 275%) more effective at anisotropic filtering than the Radeon R7 370 2G. (explain)

Geforce GTX 690 234240 Mtexels/sec
Radeon R7 370 2G 62400 Mtexels/sec
Difference: 171840 (275%)

Pixel Rate

If using a high resolution is important to you, then the Geforce GTX 690 is the winner, and very much so. (explain)

Geforce GTX 690 58560 Mpixels/sec
Radeon R7 370 2G 31200 Mpixels/sec
Difference: 27360 (88%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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Geforce GTX 690

Amazon.com

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Radeon R7 370 2G

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Geforce GTX 690 Radeon R7 370 2G
Manufacturer nVidia AMD
Year April 2012 June 2015
Code Name GK104 Trinidad
Memory 2048 MB (x2) 2048 MB
Core Speed 915 MHz (x2) 975 MHz
Memory Speed 6008 MHz (x2) 5600 MHz
Power (Max TDP) 300 watts 110 watts
Bandwidth 384512 MB/sec 179200 MB/sec
Texel Rate 234240 Mtexels/sec 62400 Mtexels/sec
Pixel Rate 58560 Mpixels/sec 31200 Mpixels/sec
Unified Shaders 1536 (x2) 1024
Texture Mapping Units 128 (x2) 64
Render Output Units 32 (x2) 32
Bus Type GDDR5 GDDR5
Bus Width 256-bit (x2) 256-bit
Fab Process 28 nm 28 nm
Transistors 3540 million 2080 million
Bus PCIe 3.0 x16 PCIe 3.0 ×16
DirectX Version DirectX 11.0 DirectX 12.0
OpenGL Version OpenGL 4.2 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the maximum amount of data (in units of megabytes per second) that can be transferred across the external memory interface in one second. It's worked out by multiplying the bus width by its memory speed. If it uses DDR type RAM, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This number is calculated by multiplying the total number of texture units by the core speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly write to its local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the number of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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Geforce GTX 690

Amazon.com

Check prices at:

Radeon R7 370 2G

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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