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GeForce GTX 560 Ti 448 vs Radeon R7 370 2G

Intro

The GeForce GTX 560 Ti 448 has core speeds of 732 MHz on the GPU, and 900 MHz on the 1280 MB of GDDR5 memory. It features 448 SPUs as well as 56 Texture Address Units and 40 ROPs.

Compare that to the Radeon R7 370 2G, which comes with a clock frequency of 975 MHz and a GDDR5 memory speed of 1400 MHz. It also features a 256-bit memory bus, and makes use of a 28 nm design. It is made up of 1024 SPUs, 64 TAUs, and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R7 370 2G 5582 points
GeForce GTX 560 Ti 448 4200 points
Difference: 1382 (33%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R7 370 2G 110 Watts
GeForce GTX 560 Ti 448 210 Watts
Difference: 100 Watts (91%)

Memory Bandwidth

Theoretically speaking, the Radeon R7 370 2G should be 24% quicker than the GeForce GTX 560 Ti 448 in general, due to its higher bandwidth. (explain)

Radeon R7 370 2G 179200 MB/sec
GeForce GTX 560 Ti 448 144000 MB/sec
Difference: 35200 (24%)

Texel Rate

The Radeon R7 370 2G is quite a bit (approximately 52%) faster with regards to anisotropic filtering than the GeForce GTX 560 Ti 448. (explain)

Radeon R7 370 2G 62400 Mtexels/sec
GeForce GTX 560 Ti 448 40992 Mtexels/sec
Difference: 21408 (52%)

Pixel Rate

If running with a high screen resolution is important to you, then the Radeon R7 370 2G is the winner, though only just barely. (explain)

Radeon R7 370 2G 31200 Mpixels/sec
GeForce GTX 560 Ti 448 29280 Mpixels/sec
Difference: 1920 (7%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 560 Ti 448

Amazon.com

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Radeon R7 370 2G

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 560 Ti 448 Radeon R7 370 2G
Manufacturer nVidia AMD
Year December 2011 June 2015
Code Name GF110 Trinidad
Memory 1280 MB 2048 MB
Core Speed 732 MHz 975 MHz
Memory Speed 3600 MHz 5600 MHz
Power (Max TDP) 210 watts 110 watts
Bandwidth 144000 MB/sec 179200 MB/sec
Texel Rate 40992 Mtexels/sec 62400 Mtexels/sec
Pixel Rate 29280 Mpixels/sec 31200 Mpixels/sec
Unified Shaders 448 1024
Texture Mapping Units 56 64
Render Output Units 40 32
Bus Type GDDR5 GDDR5
Bus Width 320-bit 256-bit
Fab Process 40 nm 28 nm
Transistors 3000 million 2080 million
Bus PCIe 2.0 x16 PCIe 3.0 ×16
DirectX Version DirectX 11 DirectX 12.0
OpenGL Version OpenGL 4.2 OpenGL 4.5

Memory Bandwidth: Bandwidth is the maximum amount of information (measured in megabytes per second) that can be transferred over the external memory interface within a second. The number is worked out by multiplying the card's bus width by the speed of its memory. In the case of DDR RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This is worked out by multiplying the total number of texture units by the core clock speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the most pixels the video card can possibly write to the local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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GeForce GTX 560 Ti 448

Amazon.com

Check prices at:

Radeon R7 370 2G

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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