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Geforce GTX 680 vs Radeon R7 370 4G

Intro

The Geforce GTX 680 comes with a core clock speed of 1006 MHz and a GDDR5 memory frequency of 1502 MHz. It also makes use of a 256-bit bus, and makes use of a 28 nm design. It features 1536 SPUs, 128 Texture Address Units, and 32 ROPs.

Compare those specifications to the Radeon R7 370 4G, which has GPU core speed of 975 MHz, and 4096 MB of GDDR5 RAM running at 1400 MHz through a 256-bit bus. It also is made up of 1024 SPUs, 64 Texture Address Units, and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

Ethereum Mining Hash Rate

Radeon R7 370 4G 17 Mh/s
Geforce GTX 680 16 Mh/s
Difference: 1 (6%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R7 370 4G 110 Watts
Geforce GTX 680 195 Watts
Difference: 85 Watts (77%)

Memory Bandwidth

In theory, the Geforce GTX 680 is 7% quicker than the Radeon R7 370 4G overall, because of its greater data rate. (explain)

Geforce GTX 680 192256 MB/sec
Radeon R7 370 4G 179200 MB/sec
Difference: 13056 (7%)

Texel Rate

The Geforce GTX 680 should be quite a bit (more or less 106%) more effective at anisotropic filtering than the Radeon R7 370 4G. (explain)

Geforce GTX 680 128768 Mtexels/sec
Radeon R7 370 4G 62400 Mtexels/sec
Difference: 66368 (106%)

Pixel Rate

If using a high resolution is important to you, then the Geforce GTX 680 is superior to the Radeon R7 370 4G, though only just barely. (explain)

Geforce GTX 680 32192 Mpixels/sec
Radeon R7 370 4G 31200 Mpixels/sec
Difference: 992 (3%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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Geforce GTX 680

Amazon.com

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Radeon R7 370 4G

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Geforce GTX 680 Radeon R7 370 4G
Manufacturer nVidia AMD
Year March 2012 June 2015
Code Name GK104 Trinidad
Memory 2048 MB 4096 MB
Core Speed 1006 MHz 975 MHz
Memory Speed 6008 MHz 5600 MHz
Power (Max TDP) 195 watts 110 watts
Bandwidth 192256 MB/sec 179200 MB/sec
Texel Rate 128768 Mtexels/sec 62400 Mtexels/sec
Pixel Rate 32192 Mpixels/sec 31200 Mpixels/sec
Unified Shaders 1536 1024
Texture Mapping Units 128 64
Render Output Units 32 32
Bus Type GDDR5 GDDR5
Bus Width 256-bit 256-bit
Fab Process 28 nm 28 nm
Transistors 3540 million 2080 million
Bus PCIe 3.0 x16 PCIe 3.0 ×16
DirectX Version DirectX 11.0 DirectX 12.0
OpenGL Version OpenGL 4.2 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the max amount of information (measured in megabytes per second) that can be transferred over the external memory interface in a second. It's worked out by multiplying the card's interface width by its memory clock speed. If the card has DDR memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This figure is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly record to the local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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Geforce GTX 680

Amazon.com

Check prices at:

Radeon R7 370 4G

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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