Compare any two graphics cards:
Geforce GTX 680 vs Radeon R9 380 2G
IntroThe Geforce GTX 680 comes with a GPU core clock speed of 1006 MHz, and the 2048 MB of GDDR5 memory runs at 1502 MHz through a 256-bit bus. It also is comprised of 1536 SPUs, 128 TAUs, and 32 ROPs.Compare that to the Radeon R9 380 2G, which features a GPU core clock speed of 970 MHz, and 2048 MB of GDDR5 RAM set to run at 1425 MHz through a 256-bit bus. It also is made up of 1792 Stream Processors, 112 TAUs, and 32 Raster Operation Units.
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BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Ethereum Mining Hash Rate
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the Geforce GTX 680 should in theory be a small bit better than the Radeon R9 380 2G overall. (explain)
Texel RateThe Geforce GTX 680 is a small bit (about 19%) more effective at anisotropic filtering than the Radeon R9 380 2G. (explain)
Pixel RateThe Geforce GTX 680 should be a small bit (more or less 4%) faster with regards to full screen anti-aliasing than the Radeon R9 380 2G, and capable of handling higher resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (counted in MB per second) that can be transferred past the external memory interface in one second. It is calculated by multiplying the bus width by its memory clock speed. If it uses DDR type RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly record to the local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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