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GeForce GTX 980 vs Radeon R9 380 4G

Intro

The GeForce GTX 980 has a GPU core clock speed of 1126 MHz, and the 4096 MB of GDDR5 memory runs at 1750 MHz through a 256-bit bus. It also is made up of 2048 Stream Processors, 128 TAUs, and 64 Raster Operation Units.

Compare those specs to the Radeon R9 380 4G, which features core speeds of 970 MHz on the GPU, and 1425 MHz on the 4096 MB of GDDR5 RAM. It features 1792 SPUs along with 112 Texture Address Units and 32 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 980 13552 points
Radeon R9 380 4G 8837 points
Difference: 4715 (53%)

Ethereum Mining Hash Rate

Radeon R9 380 4G 21 Mh/s
GeForce GTX 980 20 Mh/s
Difference: 1 (5%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 980 165 Watts
Radeon R9 380 4G 190 Watts
Difference: 25 Watts (15%)

Memory Bandwidth

Theoretically, the GeForce GTX 980 should perform much faster than the Radeon R9 380 4G in general. (explain)

GeForce GTX 980 224000 MB/sec
Radeon R9 380 4G 182400 MB/sec
Difference: 41600 (23%)

Texel Rate

The GeForce GTX 980 will be much (more or less 33%) better at AF than the Radeon R9 380 4G. (explain)

GeForce GTX 980 144128 Mtexels/sec
Radeon R9 380 4G 108640 Mtexels/sec
Difference: 35488 (33%)

Pixel Rate

The GeForce GTX 980 will be a lot (more or less 132%) faster with regards to anti-aliasing than the Radeon R9 380 4G, and also able to handle higher resolutions while still performing well. (explain)

GeForce GTX 980 72064 Mpixels/sec
Radeon R9 380 4G 31040 Mpixels/sec
Difference: 41024 (132%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 980

Amazon.com

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Radeon R9 380 4G

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 980 Radeon R9 380 4G
Manufacturer nVidia AMD
Year September 2014 June 2015
Code Name GM204-400 Antigua PRO
Memory 4096 MB 4096 MB
Core Speed 1126 MHz 970 MHz
Memory Speed 7000 MHz 5700 MHz
Power (Max TDP) 165 watts 190 watts
Bandwidth 224000 MB/sec 182400 MB/sec
Texel Rate 144128 Mtexels/sec 108640 Mtexels/sec
Pixel Rate 72064 Mpixels/sec 31040 Mpixels/sec
Unified Shaders 2048 1792
Texture Mapping Units 128 112
Render Output Units 64 32
Bus Type GDDR5 GDDR5
Bus Width 256-bit 256-bit
Fab Process 28 nm 28 nm
Transistors 5200 million 5000 million
Bus PCIe 3.0 x16 PCIe 3.0 ×16
DirectX Version DirectX 11.2 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Bandwidth is the max amount of data (measured in MB per second) that can be transported over the external memory interface in a second. The number is worked out by multiplying the interface width by the speed of its memory. If the card has DDR type memory, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This figure is worked out by multiplying the total number of texture units by the core clock speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the most pixels the graphics card could possibly record to the local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GTX 980

Amazon.com

Check prices at:

Radeon R9 380 4G

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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