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GeForce GTX 750 Ti vs GeForce GTX 950

Intro

The GeForce GTX 750 Ti features a core clock speed of 1020 MHz and a GDDR5 memory frequency of 1350 MHz. It also makes use of a 128-bit bus, and makes use of a 28 nm design. It features 640 SPUs, 40 TAUs, and 16 ROPs.

Compare those specs to the GeForce GTX 950, which features GPU clock speed of 1024 MHz, and 2048 MB of GDDR5 memory set to run at 1652 MHz through a 128-bit bus. It also is comprised of 768 Stream Processors, 48 TAUs, and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 950 6536 points
GeForce GTX 750 Ti 4562 points
Difference: 1974 (43%)

Zcash Mining Hash Rate

GeForce GTX 950 155 Sol/s
GeForce GTX 750 Ti 72 Sol/s
Difference: 83 (115%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 750 Ti 60 Watts
GeForce GTX 950 90 Watts
Difference: 30 Watts (50%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 950 is 22% quicker than the GeForce GTX 750 Ti overall, due to its greater bandwidth. (explain)

GeForce GTX 950 105728 MB/sec
GeForce GTX 750 Ti 86400 MB/sec
Difference: 19328 (22%)

Texel Rate

The GeForce GTX 950 will be a bit (approximately 20%) more effective at anisotropic filtering than the GeForce GTX 750 Ti. (explain)

GeForce GTX 950 49152 Mtexels/sec
GeForce GTX 750 Ti 40800 Mtexels/sec
Difference: 8352 (20%)

Pixel Rate

The GeForce GTX 950 is quite a bit (approximately 101%) better at anti-aliasing than the GeForce GTX 750 Ti, and will be capable of handling higher resolutions better. (explain)

GeForce GTX 950 32768 Mpixels/sec
GeForce GTX 750 Ti 16320 Mpixels/sec
Difference: 16448 (101%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 750 Ti

Amazon.com

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GeForce GTX 950

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 750 Ti GeForce GTX 950
Manufacturer nVidia nVidia
Year February 2014 August 2015
Code Name GM107 GM206
Memory 2048 MB 2048 MB
Core Speed 1020 MHz 1024 MHz
Memory Speed 5400 MHz 6608 MHz
Power (Max TDP) 60 watts 90 watts
Bandwidth 86400 MB/sec 105728 MB/sec
Texel Rate 40800 Mtexels/sec 49152 Mtexels/sec
Pixel Rate 16320 Mpixels/sec 32768 Mpixels/sec
Unified Shaders 640 768
Texture Mapping Units 40 48
Render Output Units 16 32
Bus Type GDDR5 GDDR5
Bus Width 128-bit 128-bit
Fab Process 28 nm 28 nm
Transistors 1870 million 2940 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 12.0
OpenGL Version OpenGL 4.4 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the max amount of data (in units of MB per second) that can be transferred past the external memory interface within a second. It's worked out by multiplying the card's bus width by the speed of its memory. If it uses DDR RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This figure is calculated by multiplying the total texture units by the core clock speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly write to the local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce GTX 750 Ti

Amazon.com

Check prices at:

GeForce GTX 950

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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