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GeForce GTX 550 Ti vs GeForce GTX 950

Intro

The GeForce GTX 550 Ti comes with a clock speed of 900 MHz and a GDDR5 memory frequency of 1026 MHz. It also uses a 192-bit memory bus, and uses a 40 nm design. It features 192 SPUs, 32 TAUs, and 24 ROPs.

Compare those specifications to the GeForce GTX 950, which has a clock frequency of 1024 MHz and a GDDR5 memory frequency of 1652 MHz. It also makes use of a 128-bit bus, and uses a 28 nm design. It is comprised of 768 SPUs, 48 Texture Address Units, and 32 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 950 6536 points
GeForce GTX 550 Ti 1897 points
Difference: 4639 (245%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 950 90 Watts
GeForce GTX 550 Ti 116 Watts
Difference: 26 Watts (29%)

Memory Bandwidth

Theoretically, the GeForce GTX 950 should perform just a bit faster than the GeForce GTX 550 Ti in general. (explain)

GeForce GTX 950 105728 MB/sec
GeForce GTX 550 Ti 98496 MB/sec
Difference: 7232 (7%)

Texel Rate

The GeForce GTX 950 is much (approximately 71%) faster with regards to texture filtering than the GeForce GTX 550 Ti. (explain)

GeForce GTX 950 49152 Mtexels/sec
GeForce GTX 550 Ti 28800 Mtexels/sec
Difference: 20352 (71%)

Pixel Rate

If running with a high resolution is important to you, then the GeForce GTX 950 is a better choice, by far. (explain)

GeForce GTX 950 32768 Mpixels/sec
GeForce GTX 550 Ti 21600 Mpixels/sec
Difference: 11168 (52%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 550 Ti

Amazon.com

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GeForce GTX 950

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 550 Ti GeForce GTX 950
Manufacturer nVidia nVidia
Year March 2011 August 2015
Code Name GF116 GM206
Memory 1024 MB 2048 MB
Core Speed 900 MHz 1024 MHz
Memory Speed 4104 MHz 6608 MHz
Power (Max TDP) 116 watts 90 watts
Bandwidth 98496 MB/sec 105728 MB/sec
Texel Rate 28800 Mtexels/sec 49152 Mtexels/sec
Pixel Rate 21600 Mpixels/sec 32768 Mpixels/sec
Unified Shaders 192 768
Texture Mapping Units 32 48
Render Output Units 24 32
Bus Type GDDR5 GDDR5
Bus Width 192-bit 128-bit
Fab Process 40 nm 28 nm
Transistors 1170 million 2940 million
Bus PCIe 2.1 x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 12.0
OpenGL Version OpenGL 4.1 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the largest amount of data (measured in megabytes per second) that can be moved past the external memory interface in one second. It is worked out by multiplying the card's bus width by its memory speed. If it uses DDR memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly write to the local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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GeForce GTX 550 Ti

Amazon.com

Check prices at:

GeForce GTX 950

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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