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GeForce GTX 460 vs GeForce GTX 950

Intro

The GeForce GTX 460 uses a 40 nm design. nVidia has set the core frequency at 675 MHz. The GDDR5 RAM runs at a speed of 900 MHz on this card. It features 336 SPUs as well as 56 TAUs and 24 ROPs.

Compare those specs to the GeForce GTX 950, which makes use of a 28 nm design. nVidia has set the core speed at 1024 MHz. The GDDR5 memory runs at a frequency of 1652 MHz on this particular card. It features 768 SPUs along with 48 Texture Address Units and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 950 6536 points
GeForce GTX 460 2557 points
Difference: 3979 (156%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 950 90 Watts
GeForce GTX 460 150 Watts
Difference: 60 Watts (67%)

Memory Bandwidth

In theory, the GeForce GTX 950 should be a lot faster than the GeForce GTX 460 overall. (explain)

GeForce GTX 950 105728 MB/sec
GeForce GTX 460 86400 MB/sec
Difference: 19328 (22%)

Texel Rate

The GeForce GTX 950 should be quite a bit (more or less 30%) more effective at AF than the GeForce GTX 460. (explain)

GeForce GTX 950 49152 Mtexels/sec
GeForce GTX 460 37800 Mtexels/sec
Difference: 11352 (30%)

Pixel Rate

The GeForce GTX 950 will be much (approximately 102%) better at anti-aliasing than the GeForce GTX 460, and also should be able to handle higher screen resolutions while still performing well. (explain)

GeForce GTX 950 32768 Mpixels/sec
GeForce GTX 460 16200 Mpixels/sec
Difference: 16568 (102%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 460

Amazon.com

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GeForce GTX 950

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 460 GeForce GTX 950
Manufacturer nVidia nVidia
Year July 2010 August 2015
Code Name GF104 GM206
Memory 768 MB 2048 MB
Core Speed 675 MHz 1024 MHz
Memory Speed 3600 MHz 6608 MHz
Power (Max TDP) 150 watts 90 watts
Bandwidth 86400 MB/sec 105728 MB/sec
Texel Rate 37800 Mtexels/sec 49152 Mtexels/sec
Pixel Rate 16200 Mpixels/sec 32768 Mpixels/sec
Unified Shaders 336 768
Texture Mapping Units 56 48
Render Output Units 24 32
Bus Type GDDR5 GDDR5
Bus Width 192-bit 128-bit
Fab Process 40 nm 28 nm
Transistors 1950 million 2940 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 12.0
OpenGL Version OpenGL 4.1 OpenGL 4.5

Memory Bandwidth: Bandwidth is the max amount of information (measured in MB per second) that can be transferred over the external memory interface in one second. The number is worked out by multiplying the card's bus width by its memory speed. If the card has DDR type RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly record to the local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce GTX 460

Amazon.com

Check prices at:

GeForce GTX 950

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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