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GeForce GTX 950 vs Radeon HD 3870 X2 512MB

Intro

The GeForce GTX 950 uses a 28 nm design. nVidia has clocked the core speed at 1024 MHz. The GDDR5 memory runs at a speed of 1652 MHz on this particular model. It features 768 SPUs as well as 48 TAUs and 32 ROPs.

Compare all of that to the Radeon HD 3870 X2 512MB, which features a clock speed of 825 MHz and a GDDR3 memory speed of 900 MHz. It also features a 256-bit bus, and makes use of a 55 nm design. It is comprised of 320(64x5) SPUs, 16 Texture Address Units, and 16 ROPs.

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

The Radeon HD 3870 X2 512MB should in theory perform a small bit faster than the GeForce GTX 950 in general. (explain)

Radeon HD 3870 X2 512MB 115200 MB/sec
GeForce GTX 950 105728 MB/sec
Difference: 9472 (9%)

Texel Rate

The GeForce GTX 950 should be much (about 86%) more effective at AF than the Radeon HD 3870 X2 512MB. (explain)

GeForce GTX 950 49152 Mtexels/sec
Radeon HD 3870 X2 512MB 26400 Mtexels/sec
Difference: 22752 (86%)

Pixel Rate

If running with high levels of AA is important to you, then the GeForce GTX 950 is the winner, by a large margin. (explain)

GeForce GTX 950 32768 Mpixels/sec
Radeon HD 3870 X2 512MB 26400 Mpixels/sec
Difference: 6368 (24%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 950

Amazon.com

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Radeon HD 3870 X2 512MB

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 950 Radeon HD 3870 X2 512MB
Manufacturer nVidia AMD
Year August 2015 Jan 28, 2008
Code Name GM206 R680
Memory 2048 MB 512 MB (x2)
Core Speed 1024 MHz 825 MHz (x2)
Memory Speed 6608 MHz 1800 MHz (x2)
Power (Max TDP) 90 watts (Unknown) watts
Bandwidth 105728 MB/sec 115200 MB/sec
Texel Rate 49152 Mtexels/sec 26400 Mtexels/sec
Pixel Rate 32768 Mpixels/sec 26400 Mpixels/sec
Unified Shaders 768 320(64x5) (x2)
Texture Mapping Units 48 16 (x2)
Render Output Units 32 16 (x2)
Bus Type GDDR5 GDDR3
Bus Width 128-bit 256-bit (x2)
Fab Process 28 nm 55 nm
Transistors 2940 million (Unknown) million
Bus PCIe 3.0 x16 PCIe 2.0 x16/(internal PCIe 1.1 x16)
DirectX Version DirectX 12.0 DirectX 10.1
OpenGL Version OpenGL 4.5 OpenGL 3.0

Memory Bandwidth: Bandwidth is the max amount of data (in units of megabytes per second) that can be moved across the external memory interface in a second. The number is worked out by multiplying the card's interface width by the speed of its memory. If it uses DDR memory, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This figure is calculated by multiplying the total number of texture units by the core clock speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly record to its local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the number of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce GTX 950

Amazon.com

Check prices at:

Radeon HD 3870 X2 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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