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GeForce GTX 295 vs GeForce GTX 950

Intro

The GeForce GTX 295 comes with a clock frequency of 576 MHz and a GDDR3 memory speed of 999 MHz. It also uses a 448-bit bus, and uses a 55 nm design. It is comprised of 240 SPUs, 80 TAUs, and 28 Raster Operation Units.

Compare all of that to the GeForce GTX 950, which comes with core clock speeds of 1024 MHz on the GPU, and 1652 MHz on the 2048 MB of GDDR5 RAM. It features 768 SPUs as well as 48 TAUs and 32 Rasterization Operator Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 950 90 Watts
GeForce GTX 295 289 Watts
Difference: 199 Watts (221%)

Memory Bandwidth

As far as performance goes, the GeForce GTX 295 should in theory be a lot better than the GeForce GTX 950 in general. (explain)

GeForce GTX 295 223776 MB/sec
GeForce GTX 950 105728 MB/sec
Difference: 118048 (112%)

Texel Rate

The GeForce GTX 295 should be a lot (about 88%) more effective at anisotropic filtering than the GeForce GTX 950. (explain)

GeForce GTX 295 92160 Mtexels/sec
GeForce GTX 950 49152 Mtexels/sec
Difference: 43008 (88%)

Pixel Rate

The GeForce GTX 950 will be a bit (approximately 2%) more effective at anti-aliasing than the GeForce GTX 295, and should be capable of handling higher resolutions while still performing well. (explain)

GeForce GTX 950 32768 Mpixels/sec
GeForce GTX 295 32256 Mpixels/sec
Difference: 512 (2%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 295

Amazon.com

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GeForce GTX 950

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 295 GeForce GTX 950
Manufacturer nVidia nVidia
Year January 8, 2009 August 2015
Code Name G200b GM206
Memory 896 MB (x2) 2048 MB
Core Speed 576 MHz (x2) 1024 MHz
Memory Speed 1998 MHz (x2) 6608 MHz
Power (Max TDP) 289 watts 90 watts
Bandwidth 223776 MB/sec 105728 MB/sec
Texel Rate 92160 Mtexels/sec 49152 Mtexels/sec
Pixel Rate 32256 Mpixels/sec 32768 Mpixels/sec
Unified Shaders 240 (x2) 768
Texture Mapping Units 80 (x2) 48
Render Output Units 28 (x2) 32
Bus Type GDDR3 GDDR5
Bus Width 448-bit (x2) 128-bit
Fab Process 55 nm 28 nm
Transistors 1400 million 2940 million
Bus PCIe x16 2.0 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 12.0
OpenGL Version OpenGL 3.1 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the maximum amount of data (in units of MB per second) that can be transported past the external memory interface within a second. It's calculated by multiplying the card's bus width by its memory clock speed. In the case of DDR type memory, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This is worked out by multiplying the total amount of texture units by the core speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly write to the local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce GTX 295

Amazon.com

Check prices at:

GeForce GTX 950

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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