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GeForce GTX 260 Core 216 vs GeForce GTX 950

Intro

The GeForce GTX 260 Core 216 has a GPU core clock speed of 576 MHz, and the 896 MB of GDDR3 memory is set to run at 999 MHz through a 448-bit bus. It also is comprised of 216 Stream Processors, 72 TAUs, and 28 ROPs.

Compare those specs to the GeForce GTX 950, which features a clock frequency of 1024 MHz and a GDDR5 memory frequency of 1652 MHz. It also features a 128-bit memory bus, and makes use of a 28 nm design. It is made up of 768 SPUs, 48 TAUs, and 32 Raster Operation Units.

Display Graphs

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 950 90 Watts
GeForce GTX 260 Core 216 202 Watts
Difference: 112 Watts (124%)

Memory Bandwidth

The GeForce GTX 260 Core 216, in theory, should be a bit faster than the GeForce GTX 950 in general. (explain)

GeForce GTX 260 Core 216 111888 MB/sec
GeForce GTX 950 105728 MB/sec
Difference: 6160 (6%)

Texel Rate

The GeForce GTX 950 should be a bit (about 19%) more effective at texture filtering than the GeForce GTX 260 Core 216. (explain)

GeForce GTX 950 49152 Mtexels/sec
GeForce GTX 260 Core 216 41472 Mtexels/sec
Difference: 7680 (19%)

Pixel Rate

The GeForce GTX 950 should be quite a bit (more or less 103%) more effective at anti-aliasing than the GeForce GTX 260 Core 216, and should be capable of handling higher resolutions without losing too much performance. (explain)

GeForce GTX 950 32768 Mpixels/sec
GeForce GTX 260 Core 216 16128 Mpixels/sec
Difference: 16640 (103%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 260 Core 216

Amazon.com

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GeForce GTX 950

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 260 Core 216 GeForce GTX 950
Manufacturer nVidia nVidia
Year September 16, 2008 August 2015
Code Name G200 GM206
Memory 896 MB 2048 MB
Core Speed 576 MHz 1024 MHz
Memory Speed 1998 MHz 6608 MHz
Power (Max TDP) 202 watts 90 watts
Bandwidth 111888 MB/sec 105728 MB/sec
Texel Rate 41472 Mtexels/sec 49152 Mtexels/sec
Pixel Rate 16128 Mpixels/sec 32768 Mpixels/sec
Unified Shaders 216 768
Texture Mapping Units 72 48
Render Output Units 28 32
Bus Type GDDR3 GDDR5
Bus Width 448-bit 128-bit
Fab Process 65 nm 28 nm
Transistors 1400 million 2940 million
Bus PCIe x16 2.0 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 12.0
OpenGL Version OpenGL 3.1 OpenGL 4.5

Memory Bandwidth: Bandwidth is the maximum amount of data (measured in MB per second) that can be moved across the external memory interface within a second. The number is calculated by multiplying the interface width by its memory clock speed. If it uses DDR RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This figure is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly record to the local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce GTX 260 Core 216

Amazon.com

Check prices at:

GeForce GTX 950

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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