Compare any two graphics cards:
VS

GeForce GTX 950 vs Radeon HD 4890 1GB

Intro

The GeForce GTX 950 uses a 28 nm design. nVidia has set the core frequency at 1024 MHz. The GDDR5 RAM runs at a frequency of 1652 MHz on this card. It features 768 SPUs along with 48 Texture Address Units and 32 ROPs.

Compare those specifications to the Radeon HD 4890 1GB, which comes with core speeds of 1000 MHz on the GPU, and 975 MHz on the 1024 MB of GDDR5 memory. It features 800(160x5) SPUs along with 40 Texture Address Units and 16 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 950 90 Watts
Radeon HD 4890 1GB 190 Watts
Difference: 100 Watts (111%)

Memory Bandwidth

As far as performance goes, the Radeon HD 4890 1GB should theoretically be a small bit better than the GeForce GTX 950 in general. (explain)

Radeon HD 4890 1GB 124800 MB/sec
GeForce GTX 950 105728 MB/sec
Difference: 19072 (18%)

Texel Rate

The GeForce GTX 950 will be much (more or less 23%) more effective at anisotropic filtering than the Radeon HD 4890 1GB. (explain)

GeForce GTX 950 49152 Mtexels/sec
Radeon HD 4890 1GB 40000 Mtexels/sec
Difference: 9152 (23%)

Pixel Rate

The GeForce GTX 950 should be much (about 105%) more effective at full screen anti-aliasing than the Radeon HD 4890 1GB, and capable of handling higher resolutions without losing too much performance. (explain)

GeForce GTX 950 32768 Mpixels/sec
Radeon HD 4890 1GB 16000 Mpixels/sec
Difference: 16768 (105%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 950

Amazon.com

Check prices at:

Radeon HD 4890 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 950 Radeon HD 4890 1GB
Manufacturer nVidia AMD
Year August 2015 Apr 2, 2009
Code Name GM206 RV790 XT
Memory 2048 MB 1024 MB
Core Speed 1024 MHz 1000 MHz
Memory Speed 6608 MHz 3900 MHz
Power (Max TDP) 90 watts 190 watts
Bandwidth 105728 MB/sec 124800 MB/sec
Texel Rate 49152 Mtexels/sec 40000 Mtexels/sec
Pixel Rate 32768 Mpixels/sec 16000 Mpixels/sec
Unified Shaders 768 800(160x5)
Texture Mapping Units 48 40
Render Output Units 32 16
Bus Type GDDR5 GDDR5
Bus Width 128-bit 256-bit
Fab Process 28 nm 55 nm
Transistors 2940 million 959 million
Bus PCIe 3.0 x16 PCIe 2.0 x16
DirectX Version DirectX 12.0 DirectX 10.1
OpenGL Version OpenGL 4.5 OpenGL 3.0

Memory Bandwidth: Memory bandwidth is the largest amount of data (counted in megabytes per second) that can be transferred past the external memory interface in a second. It is worked out by multiplying the card's interface width by its memory speed. In the case of DDR RAM, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This number is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly record to the local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

Hide Prices

GeForce GTX 950

Amazon.com

Check prices at:

Radeon HD 4890 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield