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GeForce 930M vs GeForce GT 210

Intro

The GeForce 930M comes with core speeds of 928 MHz on the GPU, and 900 MHz on the 2048 MB of DDR3 RAM. It features 384 SPUs as well as 24 Texture Address Units and 8 ROPs.

Compare all of that to the GeForce GT 210, which has core clock speeds of 589 MHz on the GPU, and 800 MHz on the 512 MB of DDR3 RAM. It features 16 SPUs as well as 8 Texture Address Units and 4 Rasterization Operator Units.

Display Graphs

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

Performance-wise, the GeForce 930M should in theory be a small bit superior to the GeForce GT 210 in general. (explain)

GeForce 930M 14400 MB/sec
GeForce GT 210 12800 MB/sec
Difference: 1600 (13%)

Texel Rate

The GeForce 930M should be a lot (approximately 373%) better at AF than the GeForce GT 210. (explain)

GeForce 930M 22272 Mtexels/sec
GeForce GT 210 4712 Mtexels/sec
Difference: 17560 (373%)

Pixel Rate

If running with high levels of AA is important to you, then the GeForce 930M is the winner, by a large margin. (explain)

GeForce 930M 7424 Mpixels/sec
GeForce GT 210 2356 Mpixels/sec
Difference: 5068 (215%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce 930M

Amazon.com

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GeForce GT 210

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 930M GeForce GT 210
Manufacturer nVidia nVidia
Year March 12 2015 October 2009
Code Name GM108 GT218
Memory 2048 MB 512 MB
Core Speed 928 MHz 589 MHz
Memory Speed 1800 MHz 1600 MHz
Power (Max TDP) (Unknown) watts 31 watts
Bandwidth 14400 MB/sec 12800 MB/sec
Texel Rate 22272 Mtexels/sec 4712 Mtexels/sec
Pixel Rate 7424 Mpixels/sec 2356 Mpixels/sec
Unified Shaders 384 16
Texture Mapping Units 24 8
Render Output Units 8 4
Bus Type DDR3 DDR3
Bus Width 64-bit 64-bit
Fab Process 28 nm 40 nm
Transistors (Unknown) million 260 million
Bus PCIe 3.0 x16 PCIe 2.0
DirectX Version DirectX 12 DirectX 10.1
OpenGL Version OpenGL 4.5 OpenGL 3.2

Memory Bandwidth: Bandwidth is the maximum amount of information (in units of MB per second) that can be transferred across the external memory interface in a second. It's calculated by multiplying the bus width by the speed of its memory. In the case of DDR memory, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly write to the local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce 930M

Amazon.com

Check prices at:

GeForce GT 210

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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