Compare any two graphics cards:
GeForce 930M vs GeForce 9500 GT DDR2
IntroThe GeForce 930M uses a 28 nm design. nVidia has clocked the core speed at 928 MHz. The DDR3 RAM is set to run at a frequency of 900 MHz on this particular model. It features 384 SPUs as well as 24 TAUs and 8 ROPs.Compare those specifications to the GeForce 9500 GT DDR2, which comes with a GPU core clock speed of 550 MHz, and 256 MB of DDR2 memory set to run at 500 MHz through a 128-bit bus. It also is comprised of 32 SPUs, 16 TAUs, and 8 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthPerformance-wise, the GeForce 9500 GT DDR2 should theoretically be a small bit superior to the GeForce 930M overall. (explain)
Texel RateThe GeForce 930M should be a lot (about 153%) more effective at AF than the GeForce 9500 GT DDR2. (explain)
Pixel RateThe GeForce 930M should be a lot (more or less 69%) better at full screen anti-aliasing than the GeForce 9500 GT DDR2, and also should be able to handle higher resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of data (counted in megabytes per second) that can be transported past the external memory interface within a second. It's worked out by multiplying the interface width by the speed of its memory. If the card has DDR memory, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This figure is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly write to the local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the number of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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