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GeForce 8500 GT vs GeForce 930M

Intro

The GeForce 8500 GT features a clock frequency of 450 MHz and a DDR2 memory speed of 400 MHz. It also makes use of a 128-bit bus, and makes use of a 80 nm design. It is made up of 16 SPUs, 8 TAUs, and 4 Raster Operation Units.

Compare that to the GeForce 930M, which uses a 28 nm design. nVidia has set the core frequency at 928 MHz. The DDR3 memory runs at a speed of 900 MHz on this particular model. It features 384 SPUs as well as 24 Texture Address Units and 8 Rasterization Operator Units.

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

In theory, the GeForce 930M will be 13% quicker than the GeForce 8500 GT in general, due to its greater bandwidth. (explain)

GeForce 930M 14400 MB/sec
GeForce 8500 GT 12800 MB/sec
Difference: 1600 (13%)

Texel Rate

The GeForce 930M is quite a bit (about 519%) faster with regards to AF than the GeForce 8500 GT. (explain)

GeForce 930M 22272 Mtexels/sec
GeForce 8500 GT 3600 Mtexels/sec
Difference: 18672 (519%)

Pixel Rate

If running with high levels of AA is important to you, then the GeForce 930M is the winner, by far. (explain)

GeForce 930M 7424 Mpixels/sec
GeForce 8500 GT 1800 Mpixels/sec
Difference: 5624 (312%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce 8500 GT

Amazon.com

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GeForce 930M

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 8500 GT GeForce 930M
Manufacturer nVidia nVidia
Year April 2007 March 12 2015
Code Name G86 GM108
Memory 512 MB 2048 MB
Core Speed 450 MHz 928 MHz
Memory Speed 800 MHz 1800 MHz
Power (Max TDP) 45 watts (Unknown) watts
Bandwidth 12800 MB/sec 14400 MB/sec
Texel Rate 3600 Mtexels/sec 22272 Mtexels/sec
Pixel Rate 1800 Mpixels/sec 7424 Mpixels/sec
Unified Shaders 16 384
Texture Mapping Units 8 24
Render Output Units 4 8
Bus Type DDR2 DDR3
Bus Width 128-bit 64-bit
Fab Process 80 nm 28 nm
Transistors 210 million (Unknown) million
Bus PCIe x16, PCI, PCIe x16 2.0 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 12
OpenGL Version OpenGL 3.0 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the largest amount of data (measured in MB per second) that can be moved over the external memory interface in a second. It is calculated by multiplying the card's interface width by its memory clock speed. In the case of DDR type RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This figure is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly write to the local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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GeForce 8500 GT

Amazon.com

Check prices at:

GeForce 930M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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