Compare any two graphics cards:
VS

GeForce GTS 250 1GB vs Radeon HD 4830 1GB

Intro

The GeForce GTS 250 1GB uses a 65/55 nm design. nVidia has clocked the core speed at 738 MHz. The GDDR3 RAM is set to run at a speed of 1100 MHz on this model. It features 128 SPUs along with 64 TAUs and 16 Rasterization Operator Units.

Compare those specs to the Radeon HD 4830 1GB, which uses a 55 nm design. AMD has set the core speed at 575 MHz. The GDDR4 RAM is set to run at a speed of 900 MHz on this specific model. It features 640(128x5) SPUs as well as 32 Texture Address Units and 16 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 4830 1GB 95 Watts
GeForce GTS 250 1GB 145 Watts
Difference: 50 Watts (53%)

Memory Bandwidth

The GeForce GTS 250 1GB, in theory, should perform quite a bit faster than the Radeon HD 4830 1GB overall. (explain)

GeForce GTS 250 1GB 70400 MB/sec
Radeon HD 4830 1GB 57600 MB/sec
Difference: 12800 (22%)

Texel Rate

The GeForce GTS 250 1GB will be a lot (about 157%) more effective at texture filtering than the Radeon HD 4830 1GB. (explain)

GeForce GTS 250 1GB 47232 Mtexels/sec
Radeon HD 4830 1GB 18400 Mtexels/sec
Difference: 28832 (157%)

Pixel Rate

If running with lots of anti-aliasing is important to you, then the GeForce GTS 250 1GB is superior to the Radeon HD 4830 1GB, and very much so. (explain)

GeForce GTS 250 1GB 11808 Mpixels/sec
Radeon HD 4830 1GB 9200 Mpixels/sec
Difference: 2608 (28%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTS 250 1GB

Amazon.com

Check prices at:

Radeon HD 4830 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTS 250 1GB Radeon HD 4830 1GB
Manufacturer nVidia AMD
Year March 3, 2009 Oct 21, 2008
Code Name G92a/b RV770 LE
Memory 1024 MB 1024 MB
Core Speed 738 MHz 575 MHz
Memory Speed 2200 MHz 1800 MHz
Power (Max TDP) 145 watts 95 watts
Bandwidth 70400 MB/sec 57600 MB/sec
Texel Rate 47232 Mtexels/sec 18400 Mtexels/sec
Pixel Rate 11808 Mpixels/sec 9200 Mpixels/sec
Unified Shaders 128 640(128x5)
Texture Mapping Units 64 32
Render Output Units 16 16
Bus Type GDDR3 GDDR4
Bus Width 256-bit 256-bit
Fab Process 65/55 nm 55 nm
Transistors 754 million 956 million
Bus PCIe x16 2.0 PCIe 2.0 x16
DirectX Version DirectX 10 DirectX 10.1
OpenGL Version OpenGL 3.1 OpenGL 3.0

Memory Bandwidth: Memory bandwidth is the maximum amount of data (measured in megabytes per second) that can be transferred across the external memory interface in a second. It's calculated by multiplying the card's interface width by its memory speed. In the case of DDR type RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This number is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly record to its local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the number of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce GTS 250 1GB

Amazon.com

Check prices at:

Radeon HD 4830 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield