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GeForce GTX 950M vs Radeon R7 240

Intro

The GeForce GTX 950M has a GPU core speed of 914 MHz, and the 2048 MB of DDR3 RAM runs at 1000 MHz through a 128-bit bus. It also is made up of 640 Stream Processors, 40 TAUs, and 16 ROPs.

Compare those specifications to the Radeon R7 240, which uses a 28 nm design. AMD has clocked the core speed at 730 MHz. The DDR3 RAM runs at a speed of 900 MHz on this card. It features 320 SPUs as well as 20 TAUs and 8 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 950M 3330 points
Radeon R7 240 1218 points
Difference: 2112 (173%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R7 240 30 Watts
GeForce GTX 950M 55 Watts
Difference: 25 Watts (83%)

Memory Bandwidth

In theory, the GeForce GTX 950M should be 11% faster than the Radeon R7 240 in general, due to its higher data rate. (explain)

GeForce GTX 950M 32000 MB/sec
Radeon R7 240 28800 MB/sec
Difference: 3200 (11%)

Texel Rate

The GeForce GTX 950M is much (approximately 150%) better at AF than the Radeon R7 240. (explain)

GeForce GTX 950M 36560 Mtexels/sec
Radeon R7 240 14600 Mtexels/sec
Difference: 21960 (150%)

Pixel Rate

The GeForce GTX 950M is a lot (more or less 150%) faster with regards to full screen anti-aliasing than the Radeon R7 240, and also will be capable of handling higher screen resolutions more effectively. (explain)

GeForce GTX 950M 14624 Mpixels/sec
Radeon R7 240 5840 Mpixels/sec
Difference: 8784 (150%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 950M

Amazon.com

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Radeon R7 240

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 950M Radeon R7 240
Manufacturer nVidia AMD
Year March 12 2015 October 2013
Code Name GM107 Oland PRO
Memory 2048 MB 2048 MB
Core Speed 914 MHz 730 MHz
Memory Speed 2000 MHz 1800 MHz
Power (Max TDP) 55 watts 30 watts
Bandwidth 32000 MB/sec 28800 MB/sec
Texel Rate 36560 Mtexels/sec 14600 Mtexels/sec
Pixel Rate 14624 Mpixels/sec 5840 Mpixels/sec
Unified Shaders 640 320
Texture Mapping Units 40 20
Render Output Units 16 8
Bus Type DDR3 DDR3
Bus Width 128-bit 128-bit
Fab Process 28 nm 28 nm
Transistors (Unknown) million 1040 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 11.2
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the max amount of information (in units of MB per second) that can be transported past the external memory interface within a second. It's calculated by multiplying the card's bus width by its memory speed. If the card has DDR memory, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This number is calculated by multiplying the total number of texture units by the core speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the most pixels the video card could possibly record to its local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce GTX 950M

Amazon.com

Check prices at:

Radeon R7 240

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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