Compare any two graphics cards:
GeForce GT 420 vs GeForce GTX 950M
IntroThe GeForce GT 420 comes with a clock frequency of 700 MHz and a GDDR3 memory speed of 900 MHz. It also features a 128-bit bus, and uses a 40 nm design. It is comprised of 48 SPUs, 8 Texture Address Units, and 4 Raster Operation Units.Compare that to the GeForce GTX 950M, which makes use of a 28 nm design. nVidia has set the core frequency at 914 MHz. The DDR3 memory works at a frequency of 1000 MHz on this model. It features 640 SPUs as well as 40 Texture Address Units and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce GTX 950M, in theory, should perform just a bit faster than the GeForce GT 420 overall. (explain)
Texel RateThe GeForce GTX 950M should be a lot (approximately 553%) better at texture filtering than the GeForce GT 420. (explain)
Pixel RateThe GeForce GTX 950M is quite a bit (more or less 422%) better at AA than the GeForce GT 420, and will be able to handle higher screen resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of data (counted in megabytes per second) that can be transported over the external memory interface within a second. The number is worked out by multiplying the card's interface width by the speed of its memory. In the case of DDR RAM, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly write to its local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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